Made Context/RenderTarget usage constant

Former-commit-id: 07a2655ea642664bc49ca335cf5147ebf9fb9f26
This commit is contained in:
Lynix
2013-03-02 19:09:13 +01:00
parent 2f85b258e9
commit cd48d70844
10 changed files with 27 additions and 28 deletions

View File

@@ -74,7 +74,7 @@ namespace
nzUInt8 s_maxAnisotropyLevel;
nzUInt32 s_stencilMask;
const NzIndexBuffer* s_indexBuffer;
NzRenderTarget* s_target;
const NzRenderTarget* s_target;
const NzShader* s_shader;
const NzVertexBuffer* s_vertexBuffer;
const NzVertexDeclaration* s_vertexDeclaration;
@@ -479,7 +479,7 @@ const NzShader* NzRenderer::GetShader()
return s_shader;
}
NzRenderTarget* NzRenderer::GetTarget()
const NzRenderTarget* NzRenderer::GetTarget()
{
return s_target;
}
@@ -1048,7 +1048,7 @@ void NzRenderer::SetStencilZFailOperation(nzStencilOperation zfailOperation)
}
}
bool NzRenderer::SetTarget(NzRenderTarget* target)
bool NzRenderer::SetTarget(const NzRenderTarget* target)
{
if (s_target == target)
return true;