Remove some useless "Nz::" (#159)
* Remove useless "Nz::" * Remove useless "Nz::" * REmove useless "Nz::" * Remove useless "Nz::"
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@@ -35,13 +35,13 @@ namespace Nz
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PhysWorld3D(PhysWorld3D&&) = delete; ///TODO
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~PhysWorld3D();
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int CreateMaterial(Nz::String name = Nz::String());
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int CreateMaterial(String name = String());
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void ForEachBodyInAABB(const Nz::Boxf& box, BodyIterator iterator);
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void ForEachBodyInAABB(const Boxf& box, BodyIterator iterator);
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Vector3f GetGravity() const;
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NewtonWorld* GetHandle() const;
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int GetMaterial(const Nz::String& name);
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int GetMaterial(const String& name);
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std::size_t GetMaxStepCount() const;
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float GetStepSize() const;
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@@ -59,7 +59,7 @@ namespace Nz
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bool IsSimulationEnabled() const;
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bool IsSleeping() const;
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void SetAngularDamping(const Nz::Vector3f& angularDamping);
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void SetAngularDamping(const Vector3f& angularDamping);
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void SetAngularVelocity(const Vector3f& angularVelocity);
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void SetGeom(Collider3DRef geom);
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void SetGravityFactor(float gravityFactor);
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@@ -67,7 +67,7 @@ namespace Nz
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void SetLinearVelocity(const Vector3f& velocity);
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void SetMass(float mass);
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void SetMassCenter(const Vector3f& center);
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void SetMaterial(const Nz::String& materialName);
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void SetMaterial(const String& materialName);
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void SetMaterial(int materialIndex);
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void SetPosition(const Vector3f& position);
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void SetRotation(const Quaternionf& rotation);
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