Made Resource copying/moving impossible
It is still possible to copy some Resource-based classes though Former-commit-id: bbb6066f736c210015ff9fdfded7d95eb9695359
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@@ -34,11 +34,6 @@ NzResource()
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Copy(material);
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}
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NzMaterial::NzMaterial(NzMaterial&& material)
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{
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Move(material);
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}
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NzMaterial::~NzMaterial()
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{
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NotifyDestroy();
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@@ -613,13 +608,6 @@ NzMaterial& NzMaterial::operator=(const NzMaterial& material)
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return *this;
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}
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NzMaterial& NzMaterial::operator=(NzMaterial&& material)
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{
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Move(material);
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return *this;
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}
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NzMaterial* NzMaterial::GetDefault()
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{
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return s_defaultMaterial;
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@@ -655,36 +643,6 @@ void NzMaterial::Copy(const NzMaterial& material)
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std::memcpy(&m_shaders[0], &material.m_shaders[0], (nzShaderFlags_Max+1)*sizeof(ShaderInstance));
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}
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void NzMaterial::Move(NzMaterial&& material)
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{
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// Copie des états de base
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m_alphaTestEnabled = material.m_alphaTestEnabled;
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m_alphaThreshold = material.m_alphaThreshold;
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m_ambientColor = material.m_ambientColor;
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m_diffuseColor = material.m_diffuseColor;
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m_diffuseSampler = material.m_diffuseSampler;
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m_lightingEnabled = material.m_lightingEnabled;
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m_shininess = material.m_shininess;
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m_specularColor = material.m_specularColor;
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m_specularSampler = material.m_specularSampler;
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m_states = material.m_states;
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m_transformEnabled = material.m_transformEnabled;
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// Vol des références de texture
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m_alphaMap = std::move(material.m_alphaMap);
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m_diffuseMap = std::move(material.m_diffuseMap);
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m_emissiveMap = std::move(material.m_emissiveMap);
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m_heightMap = std::move(material.m_heightMap);
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m_normalMap = std::move(material.m_normalMap);
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m_specularMap = std::move(material.m_specularMap);
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// Vol de la référence vers l'Über-Shader
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m_uberShader = std::move(material.m_uberShader);
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// On copie les instances de shader par la même occasion
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std::memcpy(&m_shaders[0], &material.m_shaders[0], (nzShaderFlags_Max+1)*sizeof(ShaderInstance));
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}
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void NzMaterial::GenerateShader(nzUInt32 flags) const
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{
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NzParameterList list;
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