Update some demo code
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@@ -62,11 +62,13 @@ int main()
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texParams.renderDevice = device;
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texParams.loadFormat = Nz::PixelFormat::RGBA8_SRGB;
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std::shared_ptr<Nz::MaterialPass> material = std::make_shared<Nz::MaterialPass>(Nz::BasicMaterial::GetSettings());
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material->EnableDepthBuffer(true);
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material->EnableFaceCulling(true);
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std::shared_ptr<Nz::Material> material;
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Nz::BasicMaterial basicMat(*material);
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std::shared_ptr<Nz::MaterialPass> materialPass = std::make_shared<Nz::MaterialPass>(Nz::BasicMaterial::GetSettings());
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materialPass->EnableDepthBuffer(true);
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materialPass->EnableFaceCulling(true);
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Nz::BasicMaterial basicMat(*materialPass);
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basicMat.EnableAlphaTest(false);
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basicMat.SetAlphaMap(Nz::Texture::LoadFromFile(resourceDir / "alphatile.png", texParams));
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basicMat.SetDiffuseMap(Nz::Texture::LoadFromFile(resourceDir / "Spaceship/Texture/diffuse.png", texParams));
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