Update some demo code

This commit is contained in:
Jérôme Leclercq
2021-07-17 21:11:58 +02:00
parent 7fb5109dfa
commit cdad013c60
2 changed files with 34 additions and 13 deletions

View File

@@ -62,11 +62,13 @@ int main()
texParams.renderDevice = device;
texParams.loadFormat = Nz::PixelFormat::RGBA8_SRGB;
std::shared_ptr<Nz::MaterialPass> material = std::make_shared<Nz::MaterialPass>(Nz::BasicMaterial::GetSettings());
material->EnableDepthBuffer(true);
material->EnableFaceCulling(true);
std::shared_ptr<Nz::Material> material;
Nz::BasicMaterial basicMat(*material);
std::shared_ptr<Nz::MaterialPass> materialPass = std::make_shared<Nz::MaterialPass>(Nz::BasicMaterial::GetSettings());
materialPass->EnableDepthBuffer(true);
materialPass->EnableFaceCulling(true);
Nz::BasicMaterial basicMat(*materialPass);
basicMat.EnableAlphaTest(false);
basicMat.SetAlphaMap(Nz::Texture::LoadFromFile(resourceDir / "alphatile.png", texParams));
basicMat.SetDiffuseMap(Nz::Texture::LoadFromFile(resourceDir / "Spaceship/Texture/diffuse.png", texParams));