Fix crash when RigidBody2D is moved while having poststeps
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@@ -91,7 +91,7 @@ namespace Nz
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private:
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void InitCallbacks(cpCollisionHandler* handler, const Callback& callbacks);
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using PostStep = std::function<void()>;
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using PostStep = std::function<void(Nz::RigidBody2D* body)>;
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void OnRigidBodyMoved(RigidBody2D* oldPointer, RigidBody2D* newPointer);
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void OnRigidBodyRelease(RigidBody2D* rigidBody);
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