Fix crash when RigidBody2D is moved while having poststeps

This commit is contained in:
Lynix
2017-03-09 18:20:18 +01:00
parent 4ea43e0b0b
commit cdf7c11ef8
4 changed files with 11 additions and 12 deletions

View File

@@ -91,7 +91,7 @@ namespace Nz
private:
void InitCallbacks(cpCollisionHandler* handler, const Callback& callbacks);
using PostStep = std::function<void()>;
using PostStep = std::function<void(Nz::RigidBody2D* body)>;
void OnRigidBodyMoved(RigidBody2D* oldPointer, RigidBody2D* newPointer);
void OnRigidBodyRelease(RigidBody2D* rigidBody);