Physics3D/Collider3D: Update ForEachPolygon signature
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@@ -114,12 +114,14 @@ namespace Nz
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return volume;
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}
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void Collider3D::ForEachPolygon(const std::function<void(const float* vertices, std::size_t vertexCount)>& callback) const
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void Collider3D::ForEachPolygon(const std::function<void(const Vector3f* vertices, std::size_t vertexCount)>& callback) const
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{
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auto newtCallback = [](void* const userData, int vertexCount, const dFloat* const faceArray, int /*faceId*/)
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{
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static_assert(sizeof(Vector3f) == 3 * sizeof(float), "Vector3 is expected to contain 3 floats without padding");
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const auto& cb = *static_cast<std::add_pointer_t<decltype(callback)>>(userData);
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cb(faceArray, vertexCount);
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cb(reinterpret_cast<const Vector3f*>(faceArray), vertexCount);
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};
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// Check for existing collision handles, and create a temporary one if none is available
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