Physics3D/Collider3D: Update ForEachPolygon signature

This commit is contained in:
Lynix 2019-03-26 19:02:27 +01:00
parent ffc58e9806
commit ce43b633b9
3 changed files with 6 additions and 3 deletions

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@ -174,6 +174,7 @@ Nazara Engine:
- Signal now implement a copy constructor and copy assignation operator for convenience - Signal now implement a copy constructor and copy assignation operator for convenience
- Fixed ENet UnreliableFragment packets sent as Unreliable (and such being incomplete upon reception) - Fixed ENet UnreliableFragment packets sent as Unreliable (and such being incomplete upon reception)
- ENet DisconnectLater now reflects libenet behavior (and is waiting for unreliable commands to be sent before disconnecting for good) - ENet DisconnectLater now reflects libenet behavior (and is waiting for unreliable commands to be sent before disconnecting for good)
- ⚠ Collider3D::ForEachPolygon now takes a void(Vector3f\*, std::size_t) callback (instead of void(float\*, std::size_t))
Nazara Development Kit: Nazara Development Kit:
- Added ImageWidget (#139) - Added ImageWidget (#139)

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@ -54,7 +54,7 @@ namespace Nz
virtual void ComputeInertialMatrix(Vector3f* inertia, Vector3f* center) const; virtual void ComputeInertialMatrix(Vector3f* inertia, Vector3f* center) const;
virtual float ComputeVolume() const; virtual float ComputeVolume() const;
virtual void ForEachPolygon(const std::function<void(const float* vertices, std::size_t vertexCount)>& callback) const; virtual void ForEachPolygon(const std::function<void(const Vector3f* vertices, std::size_t vertexCount)>& callback) const;
NewtonCollision* GetHandle(PhysWorld3D* world) const; NewtonCollision* GetHandle(PhysWorld3D* world) const;
virtual ColliderType3D GetType() const = 0; virtual ColliderType3D GetType() const = 0;

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@ -114,12 +114,14 @@ namespace Nz
return volume; return volume;
} }
void Collider3D::ForEachPolygon(const std::function<void(const float* vertices, std::size_t vertexCount)>& callback) const void Collider3D::ForEachPolygon(const std::function<void(const Vector3f* vertices, std::size_t vertexCount)>& callback) const
{ {
auto newtCallback = [](void* const userData, int vertexCount, const dFloat* const faceArray, int /*faceId*/) auto newtCallback = [](void* const userData, int vertexCount, const dFloat* const faceArray, int /*faceId*/)
{ {
static_assert(sizeof(Vector3f) == 3 * sizeof(float), "Vector3 is expected to contain 3 floats without padding");
const auto& cb = *static_cast<std::add_pointer_t<decltype(callback)>>(userData); const auto& cb = *static_cast<std::add_pointer_t<decltype(callback)>>(userData);
cb(faceArray, vertexCount); cb(reinterpret_cast<const Vector3f*>(faceArray), vertexCount);
}; };
// Check for existing collision handles, and create a temporary one if none is available // Check for existing collision handles, and create a temporary one if none is available