Renderer/RenderStates: Update RenderStates structure (preparing for renderer update)

Former-commit-id: 8839ceda70dfa0384e8da43205a208c89f1eb7bf [formerly f5434c9c44a52e02fdc6970e443cd7d3e9e99e6b]
Former-commit-id: 6a4846a2e2c8b60160598812ebd02da17a2f6947
This commit is contained in:
Lynix
2016-07-21 23:00:09 +02:00
parent ff47eda7d2
commit ceaac9be13
17 changed files with 339 additions and 218 deletions

View File

@@ -8,37 +8,75 @@
#define NAZARA_RENDERSTATES_HPP
#include <Nazara/Utility/Enums.hpp>
#include <Nazara/Renderer/Shader.hpp>
namespace Nz
{
struct RenderStates
{
RenderStates();
RenderStates(const RenderStates& states);
~RenderStates() = default;
BlendFunc dstBlend = BlendFunc_Zero;
BlendFunc srcBlend = BlendFunc_One;
FaceFilling faceFilling = FaceFilling_Fill;
FaceSide cullingSide = FaceSide_Back;
RendererComparison depthFunc = RendererComparison_Less;
RenderStates& operator=(const RenderStates& states);
struct Face
struct
{
RendererComparison stencilCompare;
StencilOperation stencilFail;
StencilOperation stencilPass;
StencilOperation stencilZFail;
UInt32 stencilMask;
unsigned int stencilReference;
};
RendererComparison back = RendererComparison_Always;
RendererComparison front = RendererComparison_Always;
} stencilCompare;
Face backFace;
Face frontFace;
BlendFunc dstBlend;
BlendFunc srcBlend;
FaceFilling faceFilling;
FaceSide faceCulling;
RendererComparison depthFunc;
bool parameters[RendererParameter_Max+1];
float lineWidth;
float pointSize;
struct
{
UInt32 back = 0xFFFFFFFF;
UInt32 front = 0xFFFFFFFF;
} stencilCompareMask;
struct
{
StencilOperation back = StencilOperation_Keep;
StencilOperation front = StencilOperation_Keep;
} stencilDepthFail;
struct
{
StencilOperation back = StencilOperation_Keep;
StencilOperation front = StencilOperation_Keep;
} stencilFail;
struct
{
StencilOperation back = StencilOperation_Keep;
StencilOperation front = StencilOperation_Keep;
} stencilPass;
struct
{
UInt32 back = 0U;
UInt32 front = 0U;
} stencilReference;
struct
{
UInt32 back = 0xFFFFFFFF;
UInt32 front = 0xFFFFFFFF;
} stencilWriteMask;
bool blending = false;
bool colorWrite = true;
bool depthBuffer = false;
bool depthWrite = true;
bool faceCulling = false;
bool scissorTest = false;
bool stencilTest = false;
float lineWidth = 1.f;
float pointSize = 1.f;
};
struct RenderPipeline : RenderStates
{
ShaderConstRef shader;
};
}

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@@ -2,52 +2,12 @@
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Renderer/RenderStates.hpp>
#include <cstring>
#include <Nazara/Renderer/Debug.hpp>
namespace Nz
{
inline RenderStates::RenderStates() :
dstBlend(BlendFunc_Zero),
srcBlend(BlendFunc_One),
faceFilling(FaceFilling_Fill),
faceCulling(FaceSide_Back),
depthFunc(RendererComparison_Less),
lineWidth(1.f),
pointSize(1.f)
{
parameters[RendererParameter_Blend] = false;
parameters[RendererParameter_ColorWrite] = true;
parameters[RendererParameter_DepthBuffer] = false;
parameters[RendererParameter_DepthWrite] = true;
parameters[RendererParameter_FaceCulling] = false;
parameters[RendererParameter_ScissorTest] = false;
parameters[RendererParameter_StencilTest] = false;
for (unsigned int i = 0; i < 2; ++i)
{
Face& face = (i == 0) ? backFace : frontFace;
face.stencilCompare = RendererComparison_Always;
face.stencilFail = StencilOperation_Keep;
face.stencilMask = 0xFFFFFFFF;
face.stencilPass = StencilOperation_Keep;
face.stencilReference = 0;
face.stencilZFail = StencilOperation_Keep;
}
}
inline RenderStates::RenderStates(const RenderStates& states)
{
std::memcpy(this, &states, sizeof(RenderStates));
}
inline RenderStates& RenderStates::operator=(const RenderStates& states)
{
std::memcpy(this, &states, sizeof(RenderStates));
return *this;
}
}
#include <Nazara/Renderer/DebugOff.hpp>