Renderer/RenderStates: Update RenderStates structure (preparing for renderer update)

Former-commit-id: 8839ceda70dfa0384e8da43205a208c89f1eb7bf [formerly f5434c9c44a52e02fdc6970e443cd7d3e9e99e6b]
Former-commit-id: 6a4846a2e2c8b60160598812ebd02da17a2f6947
This commit is contained in:
Lynix
2016-07-21 23:00:09 +02:00
parent ff47eda7d2
commit ceaac9be13
17 changed files with 339 additions and 218 deletions

View File

@@ -141,7 +141,7 @@ namespace Nz
m_shader = BuildFogShader();
m_shaderEyePositionLocation = m_shader->GetUniformLocation("EyePosition");
m_states.parameters[RendererParameter_DepthBuffer] = false;
m_states.depthBuffer = false;
}
DeferredFogPass::~DeferredFogPass() = default;