Renderer/RenderStates: Update RenderStates structure (preparing for renderer update)
Former-commit-id: 8839ceda70dfa0384e8da43205a208c89f1eb7bf [formerly f5434c9c44a52e02fdc6970e443cd7d3e9e99e6b] Former-commit-id: 6a4846a2e2c8b60160598812ebd02da17a2f6947
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@@ -141,7 +141,7 @@ namespace Nz
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m_shader = BuildFogShader();
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m_shaderEyePositionLocation = m_shader->GetUniformLocation("EyePosition");
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m_states.parameters[RendererParameter_DepthBuffer] = false;
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m_states.depthBuffer = false;
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}
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DeferredFogPass::~DeferredFogPass() = default;
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