From cf47081224f7f182897a7167446b46c4f20459c5 Mon Sep 17 00:00:00 2001 From: Lynix Date: Thu, 24 Jan 2013 01:01:49 +0100 Subject: [PATCH] Optimized spot light shader Former-commit-id: e8e345dc7d02f605b0df80146e9ffe47b10a304d --- src/Nazara/Renderer/ShaderBuilder.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/Nazara/Renderer/ShaderBuilder.cpp b/src/Nazara/Renderer/ShaderBuilder.cpp index ea3f1dd2a..a3ee9aadb 100644 --- a/src/Nazara/Renderer/ShaderBuilder.cpp +++ b/src/Nazara/Renderer/ShaderBuilder.cpp @@ -231,8 +231,8 @@ namespace "float outerAngle = Lights[i].parameters3.y;\n" "float innerMinusOuterAngle = Lights[i].parameters3.x - outerAngle;\n" "float lambert = max(dot(normal, lightDir), 0.0);\n" - "float spot = max((curAngle - outerAngle) / innerMinusOuterAngle, 0.0);\n" - "light += att * lambert * spot * Lights[i].diffuse.rgb * MaterialDiffuse.rgb;\n" + "att *= max((curAngle - outerAngle) / innerMinusOuterAngle, 0.0);\n" + "light += att * lambert * Lights[i].diffuse.rgb * MaterialDiffuse.rgb;\n" "\n" "if (MaterialShininess > 0.0)\n" "{\n" @@ -246,7 +246,7 @@ namespace else sourceCode += "light"; - sourceCode += " += att * specular * spot * Lights[i].specular.rgb * MaterialSpecular.rgb;\n" + sourceCode += " += att * specular * Lights[i].specular.rgb * MaterialSpecular.rgb;\n" "}\n"; if (glsl140)