Added linear interpolation (Lerp) to math module

Former-commit-id: 5920e21f25d42701a1895734eca492fdf5351669
This commit is contained in:
Lynix
2012-10-08 14:45:29 +02:00
parent 737f2a70bd
commit cfd54b859d
12 changed files with 141 additions and 49 deletions

View File

@@ -31,6 +31,7 @@ inline unsigned int NzGetNumberLength(unsigned long long number);
inline unsigned int NzGetNumberLength(float number, nzUInt8 precision = NAZARA_CORE_REAL_PRECISION);
inline unsigned int NzGetNumberLength(double number, nzUInt8 precision = NAZARA_CORE_REAL_PRECISION);
inline unsigned int NzGetNumberLength(long double number, nzUInt8 precision = NAZARA_CORE_REAL_PRECISION);
template<typename T, typename F> T NzLerp(T from, T to, F interpolation);
template<typename T> T NzNormalizeAngle(T angle);
template<typename T> bool NzNumberEquals(T a, T b);
inline NzString NzNumberToString(long long number, nzUInt8 radix = 10);