Added linear interpolation (Lerp) to math module

Former-commit-id: 5920e21f25d42701a1895734eca492fdf5351669
This commit is contained in:
Lynix
2012-10-08 14:45:29 +02:00
parent 737f2a70bd
commit cfd54b859d
12 changed files with 141 additions and 49 deletions

View File

@@ -39,9 +39,9 @@ NzCube<T>::NzCube(const NzVector3<T>& vec1, const NzVector3<T>& vec2)
template<typename T>
template<typename U>
NzCube<T>::NzCube(const NzCube<U>& rect)
NzCube<T>::NzCube(const NzCube<U>& cube)
{
Set(rect);
Set(cube);
}
template<typename T>
@@ -59,10 +59,10 @@ bool NzCube<T>::Contains(const NzVector3<T>& point) const
}
template<typename T>
bool NzCube<T>::Contains(const NzCube<T>& rect) const
bool NzCube<T>::Contains(const NzCube<T>& cube) const
{
return Contains(rect.x, rect.y, rect.z) &&
Contains(rect.x + rect.width, rect.y + rect.height, rect.z + rect.depth);
return Contains(cube.x, cube.y, cube.z) &&
Contains(cube.x + cube.width, cube.y + cube.height, cube.z + cube.depth);
}
template<typename T>
@@ -77,14 +77,14 @@ void NzCube<T>::ExtendTo(const NzVector3<T>& point)
}
template<typename T>
void NzCube<T>::ExtendTo(const NzCube& rect)
void NzCube<T>::ExtendTo(const NzCube& cube)
{
x = std::min(x, rect.x);
y = std::min(y, rect.y);
z = std::min(y, rect.z);
width = std::max(x+width, rect.x+rect.width)-x;
height = std::max(x+height, rect.y+rect.height)-y;
depth = std::max(x+depth, rect.z+rect.depth)-z;
x = std::min(x, cube.x);
y = std::min(y, cube.y);
z = std::min(y, cube.z);
width = std::max(x+width, cube.x+cube.width)-x;
height = std::max(x+height, cube.y+cube.height)-y;
depth = std::max(x+depth, cube.z+cube.depth)-z;
}
template<typename T>
@@ -94,14 +94,14 @@ NzVector3<T> NzCube<T>::GetCenter() const
}
template<typename T>
bool NzCube<T>::Intersect(const NzCube& rect, NzCube* intersection) const
bool NzCube<T>::Intersect(const NzCube& cube, NzCube* intersection) const
{
T left = std::max(x, rect.x);
T right = std::min(x+width, rect.x+rect.width);
T top = std::max(y, rect.y);
T bottom = std::min(y+height, rect.y+rect.height);
T up = std::max(z, rect.z);
T down = std::min(z+depth, rect.z+rect.depth);
T left = std::max(x, cube.x);
T right = std::min(x+width, cube.x+cube.width);
T top = std::max(y, cube.y);
T bottom = std::min(y+height, cube.y+cube.height);
T up = std::max(z, cube.z);
T down = std::min(z+depth, cube.z+cube.depth);
if (left < right && top < bottom && up < down)
{
@@ -139,14 +139,14 @@ void NzCube<T>::Set(T X, T Y, T Z, T Width, T Height, T Depth)
}
template<typename T>
void NzCube<T>::Set(const T rect[6])
void NzCube<T>::Set(const T cube[6])
{
x = rect[0];
y = rect[1];
z = rect[2];
width = rect[3];
height = rect[4];
depth = rect[5];
x = cube[0];
y = cube[1];
z = cube[2];
width = cube[3];
height = cube[4];
depth = cube[5];
}
template<typename T>
@@ -230,9 +230,31 @@ T NzCube<T>::operator[](unsigned int i) const
}
template<typename T>
std::ostream& operator<<(std::ostream& out, const NzCube<T>& rect)
NzCube<T> NzCube<T>::Lerp(const NzCube& from, const NzCube& to, T interpolation)
{
return out << rect.ToString();
#ifdef NAZARA_DEBUG
if (interpolation < F(0.0) || interpolation > F(1.0))
{
NazaraError("Interpolation must be in range [0..1] (Got " + NzString::Number(interpolation) + ')');
return Zero();
}
#endif
NzCube cube;
cube.x = NzLerp(from.x, to.x, interpolation);
cube.y = NzLerp(from.y, to.y, interpolation);
cube.z = NzLerp(from.z, to.z, interpolation);
cube.width = NzLerp(from.width, to.width, interpolation);
cube.height = NzLerp(from.height, to.height, interpolation);
cube.depth = NzLerp(from.depth, to.depth, interpolation);
return cube;
}
template<typename T>
std::ostream& operator<<(std::ostream& out, const NzCube<T>& cube)
{
return out << cube.ToString();
}
#undef F