Renderer/RenderPass: Implement RenderPass correctly
This commit is contained in:
@@ -17,7 +17,7 @@ namespace Nz
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class NAZARA_OPENGLRENDERER_API OpenGLRenderPass final : public RenderPass
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{
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public:
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OpenGLRenderPass() = default;
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using RenderPass::RenderPass;
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OpenGLRenderPass(const OpenGLRenderPass&) = delete;
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OpenGLRenderPass(OpenGLRenderPass&&) noexcept = default;
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~OpenGLRenderPass() = default;
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@@ -11,6 +11,96 @@
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namespace Nz
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{
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enum class AttachmentLoadOp
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{
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Clear,
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Discard,
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Load
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};
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enum class AttachmentStoreOp
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{
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Discard,
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Store
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};
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enum class MemoryAccess
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{
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ColorRead,
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ColorWrite,
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DepthStencilRead,
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DepthStencilWrite,
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IndexBufferRead,
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IndirectCommandRead,
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HostRead,
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HostWrite,
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MemoryRead,
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MemoryWrite,
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ShaderRead,
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ShaderWrite,
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TransferRead,
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TransferWrite,
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UniformBufferRead,
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VertexBufferRead,
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Max = VertexBufferRead
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};
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template<>
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struct EnumAsFlags<MemoryAccess>
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{
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static constexpr MemoryAccess max = MemoryAccess::Max;
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};
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using MemoryAccessFlags = Flags<MemoryAccess>;
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enum class PipelineStage
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{
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TopOfPipe,
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ColorOutput,
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DrawIndirect,
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FragmentShader,
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FragmentTestsEarly,
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FragmentTestsLate,
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GeometryShader,
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TessellationControlShader,
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TessellationEvaluationShader,
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Transfer,
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TransformFeedback,
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VertexInput,
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VertexShader,
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BottomOfPipe,
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Max = BottomOfPipe
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};
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template<>
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struct EnumAsFlags<PipelineStage>
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{
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static constexpr PipelineStage max = PipelineStage::Max;
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};
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using PipelineStageFlags = Flags<PipelineStage>;
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enum class QueueType
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{
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Compute,
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Graphics,
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Transfer,
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Max = Transfer
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};
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template<>
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struct EnumAsFlags<QueueType>
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{
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static constexpr QueueType max = QueueType::Max;
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};
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using QueueTypeFlags = Flags<QueueType>;
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enum class RenderAPI
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{
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Direct3D, ///< Microsoft Render API, only works on MS platforms
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@@ -53,22 +143,17 @@ namespace Nz
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SpirV
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};
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enum class QueueType
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enum class TextureLayout
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{
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Compute,
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Graphics,
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Transfer,
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Max = Transfer
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ColorInput,
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ColorOutput,
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DepthStencilInput,
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DepthStencilOutput,
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Present,
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TransferSource,
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TransferDestination,
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Undefined
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};
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template<>
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struct EnumAsFlags<QueueType>
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{
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static constexpr QueueType max = QueueType::Max;
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};
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using QueueTypeFlags = Flags<QueueType>;
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}
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#endif // NAZARA_ENUMS_RENDERER_HPP
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@@ -11,6 +11,9 @@
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#include <Nazara/Renderer/Config.hpp>
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#include <Nazara/Renderer/Enums.hpp>
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#include <Nazara/Utility/PixelFormat.hpp>
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#include <limits>
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#include <optional>
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#include <vector>
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namespace Nz
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{
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@@ -18,20 +21,64 @@ namespace Nz
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{
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public:
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struct Attachment;
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struct SubpassDependency;
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struct SubpassDescription;
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RenderPass() = default;
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inline RenderPass(std::vector<Attachment> attachments, std::vector<SubpassDescription> subpassDescriptions, std::vector<SubpassDependency> subpassDependencies);
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RenderPass(const RenderPass&) = delete;
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RenderPass(RenderPass&&) noexcept = default;
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virtual ~RenderPass();
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inline const Attachment& GetAttachment(std::size_t attachmentIndex) const;
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inline std::size_t GetAttachmentCount() const;
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inline const std::vector<Attachment>& GetAttachments() const;
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inline const std::vector<SubpassDescription>& GetSubpassDescriptions() const;
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inline const std::vector<SubpassDependency>& GetsubpassDependencies() const;
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RenderPass& operator=(const RenderPass&) = delete;
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RenderPass& operator=(RenderPass&&) noexcept = default;
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struct Attachment
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{
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PixelFormat format;
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// TODO
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AttachmentLoadOp loadOp = AttachmentLoadOp::Load;
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AttachmentLoadOp stencilLoadOp = AttachmentLoadOp::Load;
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AttachmentStoreOp storeOp = AttachmentStoreOp::Store;
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AttachmentStoreOp stencilStoreOp = AttachmentStoreOp::Store;
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TextureLayout initialLayout = TextureLayout::Undefined;
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TextureLayout finalLayout = TextureLayout::Present;
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};
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struct AttachmentReference
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{
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std::size_t attachmentIndex;
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TextureLayout attachmentLayout = TextureLayout::ColorInput;
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};
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struct SubpassDependency
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{
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std::size_t fromSubpassIndex;
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PipelineStageFlags fromStages;
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MemoryAccessFlags fromAccessFlags;
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std::size_t toSubpassIndex;
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PipelineStageFlags toStages;
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MemoryAccessFlags toAccessFlags;
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bool tilable = false;
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};
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struct SubpassDescription
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{
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std::vector<AttachmentReference> colorAttachment;
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std::vector<AttachmentReference> inputAttachments;
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std::optional<AttachmentReference> depthStencilAttachment;
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};
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static constexpr std::size_t ExternalSubpassIndex = std::numeric_limits<std::size_t>::max();
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protected:
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std::vector<Attachment> m_attachments;
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std::vector<SubpassDependency> m_subpassDependencies;
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std::vector<SubpassDescription> m_subpassDescriptions;
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};
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}
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@@ -3,10 +3,43 @@
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Renderer/RenderPass.hpp>
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#include <cassert>
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#include <Nazara/Renderer/Debug.hpp>
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namespace Nz
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{
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inline RenderPass::RenderPass(std::vector<Attachment> attachments, std::vector<SubpassDescription> subpassDescriptions, std::vector<SubpassDependency> subpassDependencies) :
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m_attachments(std::move(attachments)),
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m_subpassDescriptions(std::move(subpassDescriptions)),
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m_subpassDependencies(std::move(subpassDependencies))
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{
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}
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inline auto Nz::RenderPass::GetAttachment(std::size_t attachmentIndex) const -> const Attachment&
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{
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assert(attachmentIndex < m_attachments.size());
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return m_attachments[attachmentIndex];
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}
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inline std::size_t RenderPass::GetAttachmentCount() const
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{
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return m_attachments.size();
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}
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inline auto RenderPass::GetAttachments() const -> const std::vector<Attachment>&
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{
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return m_attachments;
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}
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inline auto RenderPass::GetSubpassDescriptions() const -> const std::vector<SubpassDescription>&
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{
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return m_subpassDescriptions;
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}
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inline auto RenderPass::GetsubpassDependencies() const -> const std::vector<SubpassDependency>&
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{
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return m_subpassDependencies;
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}
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}
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#include <Nazara/Renderer/DebugOff.hpp>
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@@ -11,14 +11,24 @@
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#include <Nazara/Renderer/Enums.hpp>
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#include <Nazara/Utility/Enums.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/Loader.hpp>
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#include <optional>
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#include <string>
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namespace Nz
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{
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inline std::optional<PixelFormat> FromVulkan(VkFormat format);
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inline VkAttachmentLoadOp ToVulkan(AttachmentLoadOp loadOp);
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inline VkAttachmentStoreOp ToVulkan(AttachmentStoreOp storeOp);
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inline VkBufferUsageFlags ToVulkan(BufferType bufferType);
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inline VkFormat ToVulkan(ComponentType componentType);
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inline VkCullModeFlagBits ToVulkan(FaceSide faceSide);
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inline VkPolygonMode ToVulkan(FaceFilling faceFilling);
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inline VkAccessFlagBits ToVulkan(MemoryAccess memoryAccess);
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inline VkAccessFlags ToVulkan(MemoryAccessFlags memoryAccessFlags);
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inline VkPipelineStageFlagBits ToVulkan(PipelineStage pipelineStage);
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inline VkPipelineStageFlags ToVulkan(PipelineStageFlags pipelineStages);
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inline VkFormat ToVulkan(PixelFormat pixelFormat);
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inline VkPrimitiveTopology ToVulkan(PrimitiveMode primitiveMode);
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inline VkCompareOp ToVulkan(RendererComparison comparison);
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inline VkFilter ToVulkan(SamplerFilter samplerFilter);
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@@ -28,6 +38,7 @@ namespace Nz
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inline VkShaderStageFlagBits ToVulkan(ShaderStageType stageType);
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inline VkShaderStageFlags ToVulkan(ShaderStageTypeFlags stageType);
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inline VkStencilOp ToVulkan(StencilOperation stencilOp);
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inline VkImageLayout ToVulkan(TextureLayout textureLayout);
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inline VkVertexInputRate ToVulkan(VertexInputRate inputRate);
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NAZARA_VULKANRENDERER_API std::string TranslateVulkanError(VkResult code);
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@@ -10,6 +10,45 @@
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namespace Nz
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{
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std::optional<PixelFormat> FromVulkan(VkFormat format)
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{
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switch (format)
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{
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case VK_FORMAT_B8G8R8A8_UNORM: return PixelFormat::PixelFormat_BGRA8;
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case VK_FORMAT_D24_UNORM_S8_UINT: return PixelFormat::PixelFormat_Depth24Stencil8;
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case VK_FORMAT_D32_SFLOAT: return PixelFormat::PixelFormat_Depth32;
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case VK_FORMAT_R8G8B8A8_UNORM: return PixelFormat::PixelFormat_RGBA8;
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default: break;
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}
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return std::nullopt;
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}
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VkAttachmentLoadOp ToVulkan(AttachmentLoadOp loadOp)
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{
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switch (loadOp)
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{
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case AttachmentLoadOp::Clear: return VK_ATTACHMENT_LOAD_OP_CLEAR;
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case AttachmentLoadOp::Discard: return VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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case AttachmentLoadOp::Load: return VK_ATTACHMENT_LOAD_OP_LOAD;
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}
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NazaraError("Unhandled AttachmentLoadOp 0x" + NumberToString(UnderlyingCast(loadOp), 16));
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return {};
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}
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VkAttachmentStoreOp ToVulkan(AttachmentStoreOp storeOp)
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{
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switch (storeOp)
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{
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case AttachmentStoreOp::Discard: return VK_ATTACHMENT_STORE_OP_DONT_CARE;
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case AttachmentStoreOp::Store: return VK_ATTACHMENT_STORE_OP_STORE;
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}
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NazaraError("Unhandled AttachmentStoreOp 0x" + NumberToString(UnderlyingCast(storeOp), 16));
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return {};
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}
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inline VkBufferUsageFlags ToVulkan(BufferType bufferType)
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{
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switch (bufferType)
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@@ -73,6 +112,97 @@ namespace Nz
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NazaraError("Unhandled FaceFilling 0x" + NumberToString(faceFilling, 16));
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return VK_POLYGON_MODE_FILL;
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}
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inline VkAccessFlagBits ToVulkan(MemoryAccess memoryAccess)
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{
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switch (memoryAccess)
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{
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case MemoryAccess::ColorRead: return VK_ACCESS_COLOR_ATTACHMENT_READ_BIT;
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case MemoryAccess::ColorWrite: return VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
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case MemoryAccess::DepthStencilRead: return VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT;
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case MemoryAccess::DepthStencilWrite: return VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
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case MemoryAccess::IndexBufferRead: return VK_ACCESS_INDEX_READ_BIT;
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case MemoryAccess::IndirectCommandRead: return VK_ACCESS_INDIRECT_COMMAND_READ_BIT;
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case MemoryAccess::HostRead: return VK_ACCESS_HOST_READ_BIT;
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case MemoryAccess::HostWrite: return VK_ACCESS_HOST_WRITE_BIT;
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case MemoryAccess::MemoryRead: return VK_ACCESS_MEMORY_READ_BIT;
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case MemoryAccess::MemoryWrite: return VK_ACCESS_MEMORY_WRITE_BIT;
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case MemoryAccess::ShaderRead: return VK_ACCESS_SHADER_READ_BIT;
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case MemoryAccess::ShaderWrite: return VK_ACCESS_SHADER_WRITE_BIT;
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case MemoryAccess::TransferRead: return VK_ACCESS_TRANSFER_READ_BIT;
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case MemoryAccess::TransferWrite: return VK_ACCESS_TRANSFER_WRITE_BIT;
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case MemoryAccess::UniformBufferRead: return VK_ACCESS_UNIFORM_READ_BIT;
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case MemoryAccess::VertexBufferRead: return VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT;
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}
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NazaraError("Unhandled MemoryAccess 0x" + NumberToString(UnderlyingCast(memoryAccess), 16));
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return {};
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}
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inline VkAccessFlags ToVulkan(MemoryAccessFlags memoryAccessFlags)
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{
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VkShaderStageFlags accessBits = 0;
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for (int i = 0; i <= UnderlyingCast(MemoryAccess::Max); ++i)
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{
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MemoryAccess memoryAccess = static_cast<MemoryAccess>(i);
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if (memoryAccessFlags.Test(memoryAccess))
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accessBits |= ToVulkan(memoryAccess);
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}
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return accessBits;
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}
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VkPipelineStageFlagBits ToVulkan(PipelineStage pipelineStage)
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{
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switch (pipelineStage)
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{
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case PipelineStage::TopOfPipe: return VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
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case PipelineStage::ColorOutput: return VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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case PipelineStage::DrawIndirect: return VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT;
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case PipelineStage::FragmentShader: return VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
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case PipelineStage::FragmentTestsEarly: return VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT;
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case PipelineStage::FragmentTestsLate: return VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
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case PipelineStage::GeometryShader: return VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT;
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case PipelineStage::TessellationControlShader: return VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT;
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case PipelineStage::TessellationEvaluationShader: return VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT;
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case PipelineStage::Transfer: return VK_PIPELINE_STAGE_TRANSFER_BIT;
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case PipelineStage::TransformFeedback: return VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT;
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case PipelineStage::VertexInput: return VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
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case PipelineStage::VertexShader: return VK_PIPELINE_STAGE_VERTEX_SHADER_BIT;
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case PipelineStage::BottomOfPipe: return VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
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}
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NazaraError("Unhandled PipelineStage 0x" + NumberToString(UnderlyingCast(pipelineStage), 16));
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return {};
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}
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VkPipelineStageFlags ToVulkan(PipelineStageFlags pipelineStages)
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{
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VkShaderStageFlags pipelineStageBits = 0;
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for (int i = 0; i <= UnderlyingCast(PipelineStage::Max); ++i)
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{
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PipelineStage pipelineStage = static_cast<PipelineStage>(i);
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if (pipelineStages.Test(pipelineStage))
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pipelineStageBits |= ToVulkan(pipelineStage);
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}
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return pipelineStageBits;
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}
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VkFormat ToVulkan(PixelFormat pixelFormat)
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{
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switch (pixelFormat)
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{
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case PixelFormat::PixelFormat_BGRA8: return VK_FORMAT_B8G8R8A8_UNORM;
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case PixelFormat::PixelFormat_Depth24Stencil8: return VK_FORMAT_D24_UNORM_S8_UINT;
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case PixelFormat::PixelFormat_Depth32: return VK_FORMAT_D32_SFLOAT;
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case PixelFormat::PixelFormat_RGBA8: return VK_FORMAT_R8G8B8A8_UNORM;
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default: break;
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}
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NazaraError("Unhandled PixelFormat 0x" + NumberToString(pixelFormat, 16));
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return {};
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}
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inline VkPrimitiveTopology ToVulkan(PrimitiveMode primitiveMode)
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{
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@@ -172,14 +302,12 @@ namespace Nz
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inline VkShaderStageFlags ToVulkan(ShaderStageTypeFlags stageType)
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{
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VkShaderStageFlags shaderStageBits = 0;
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if (stageType.Test(ShaderStageType::Fragment))
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shaderStageBits |= VK_SHADER_STAGE_FRAGMENT_BIT;
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if (stageType.Test(ShaderStageType::Vertex))
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shaderStageBits |= VK_SHADER_STAGE_VERTEX_BIT;
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static_assert(UnderlyingCast(ShaderStageType::Max) + 1 == 2);
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for (int i = 0; i <= UnderlyingCast(ShaderStageType::Max); ++i)
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{
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ShaderStageType shaderStage = static_cast<ShaderStageType>(i);
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if (stageType.Test(shaderStage))
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shaderStageBits |= ToVulkan(shaderStage);
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}
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return shaderStageBits;
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}
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@@ -198,8 +326,26 @@ namespace Nz
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case StencilOperation_Zero: return VK_STENCIL_OP_ZERO;
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}
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NazaraError("Unhandled RendererComparison 0x" + NumberToString(stencilOp, 16));
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return VK_STENCIL_OP_KEEP;
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NazaraError("Unhandled StencilOperation 0x" + NumberToString(stencilOp, 16));
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return {};
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}
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VkImageLayout ToVulkan(TextureLayout textureLayout)
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{
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switch (textureLayout)
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{
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case TextureLayout::ColorInput: return VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
||||
case TextureLayout::ColorOutput: return VK_IMAGE_LAYOUT_ATTACHMENT_OPTIMAL_KHR;
|
||||
case TextureLayout::DepthStencilInput: return VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL;
|
||||
case TextureLayout::DepthStencilOutput: return VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL;
|
||||
case TextureLayout::Present: return VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
|
||||
case TextureLayout::TransferSource: return VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
|
||||
case TextureLayout::TransferDestination: return VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
|
||||
case TextureLayout::Undefined: return VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
}
|
||||
|
||||
NazaraError("Unhandled TextureLayout 0x" + NumberToString(UnderlyingCast(textureLayout), 16));
|
||||
return {};
|
||||
}
|
||||
|
||||
inline VkVertexInputRate ToVulkan(VertexInputRate inputRate)
|
||||
|
||||
@@ -18,12 +18,11 @@ namespace Nz
|
||||
class NAZARA_VULKANRENDERER_API VulkanRenderPass final : public RenderPass
|
||||
{
|
||||
public:
|
||||
inline VulkanRenderPass(Vk::RenderPass renderPass, std::initializer_list<PixelFormat> formats); //< FIXME
|
||||
VulkanRenderPass(Vk::Device& device, std::vector<Attachment> attachments, std::vector<SubpassDescription> subpassDescriptions, std::vector<SubpassDependency> subpassDependencies);
|
||||
VulkanRenderPass(const VulkanRenderPass&) = delete;
|
||||
VulkanRenderPass(VulkanRenderPass&&) noexcept = default;
|
||||
~VulkanRenderPass() = default;
|
||||
|
||||
inline PixelFormat GetAttachmentFormat(std::size_t attachmentIndex) const;
|
||||
inline Vk::RenderPass& GetRenderPass();
|
||||
inline const Vk::RenderPass& GetRenderPass() const;
|
||||
|
||||
@@ -31,7 +30,6 @@ namespace Nz
|
||||
VulkanRenderPass& operator=(VulkanRenderPass&&) noexcept = default;
|
||||
|
||||
private:
|
||||
std::vector<PixelFormat> m_formats;
|
||||
Vk::RenderPass m_renderPass;
|
||||
};
|
||||
}
|
||||
|
||||
@@ -7,17 +7,6 @@
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
inline VulkanRenderPass::VulkanRenderPass(Vk::RenderPass renderPass, std::initializer_list<PixelFormat> formats) :
|
||||
m_formats(std::begin(formats), std::end(formats)),
|
||||
m_renderPass(std::move(renderPass))
|
||||
{
|
||||
}
|
||||
|
||||
inline PixelFormat VulkanRenderPass::GetAttachmentFormat(std::size_t attachmentIndex) const
|
||||
{
|
||||
return m_formats[attachmentIndex];
|
||||
}
|
||||
|
||||
inline Vk::RenderPass& VulkanRenderPass::GetRenderPass()
|
||||
{
|
||||
return m_renderPass;
|
||||
|
||||
Reference in New Issue
Block a user