Renderer/RenderPass: Implement RenderPass correctly

This commit is contained in:
Jérôme Leclercq
2021-02-15 18:14:47 +01:00
parent 3d84479d0e
commit d058a127e1
11 changed files with 543 additions and 133 deletions

View File

@@ -11,14 +11,24 @@
#include <Nazara/Renderer/Enums.hpp>
#include <Nazara/Utility/Enums.hpp>
#include <Nazara/VulkanRenderer/Wrapper/Loader.hpp>
#include <optional>
#include <string>
namespace Nz
{
inline std::optional<PixelFormat> FromVulkan(VkFormat format);
inline VkAttachmentLoadOp ToVulkan(AttachmentLoadOp loadOp);
inline VkAttachmentStoreOp ToVulkan(AttachmentStoreOp storeOp);
inline VkBufferUsageFlags ToVulkan(BufferType bufferType);
inline VkFormat ToVulkan(ComponentType componentType);
inline VkCullModeFlagBits ToVulkan(FaceSide faceSide);
inline VkPolygonMode ToVulkan(FaceFilling faceFilling);
inline VkAccessFlagBits ToVulkan(MemoryAccess memoryAccess);
inline VkAccessFlags ToVulkan(MemoryAccessFlags memoryAccessFlags);
inline VkPipelineStageFlagBits ToVulkan(PipelineStage pipelineStage);
inline VkPipelineStageFlags ToVulkan(PipelineStageFlags pipelineStages);
inline VkFormat ToVulkan(PixelFormat pixelFormat);
inline VkPrimitiveTopology ToVulkan(PrimitiveMode primitiveMode);
inline VkCompareOp ToVulkan(RendererComparison comparison);
inline VkFilter ToVulkan(SamplerFilter samplerFilter);
@@ -28,6 +38,7 @@ namespace Nz
inline VkShaderStageFlagBits ToVulkan(ShaderStageType stageType);
inline VkShaderStageFlags ToVulkan(ShaderStageTypeFlags stageType);
inline VkStencilOp ToVulkan(StencilOperation stencilOp);
inline VkImageLayout ToVulkan(TextureLayout textureLayout);
inline VkVertexInputRate ToVulkan(VertexInputRate inputRate);
NAZARA_VULKANRENDERER_API std::string TranslateVulkanError(VkResult code);