Renderer/RenderPass: Implement RenderPass correctly
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@@ -18,12 +18,11 @@ namespace Nz
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class NAZARA_VULKANRENDERER_API VulkanRenderPass final : public RenderPass
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{
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public:
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inline VulkanRenderPass(Vk::RenderPass renderPass, std::initializer_list<PixelFormat> formats); //< FIXME
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VulkanRenderPass(Vk::Device& device, std::vector<Attachment> attachments, std::vector<SubpassDescription> subpassDescriptions, std::vector<SubpassDependency> subpassDependencies);
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VulkanRenderPass(const VulkanRenderPass&) = delete;
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VulkanRenderPass(VulkanRenderPass&&) noexcept = default;
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~VulkanRenderPass() = default;
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inline PixelFormat GetAttachmentFormat(std::size_t attachmentIndex) const;
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inline Vk::RenderPass& GetRenderPass();
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inline const Vk::RenderPass& GetRenderPass() const;
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@@ -31,7 +30,6 @@ namespace Nz
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VulkanRenderPass& operator=(VulkanRenderPass&&) noexcept = default;
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private:
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std::vector<PixelFormat> m_formats;
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Vk::RenderPass m_renderPass;
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};
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}
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