Fix EGL context sharing
It seems contexts must be part of the same display to be shared, and that using default display with window isn't an issue on Windows/X11
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@@ -71,6 +71,7 @@ namespace Nz::GL
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std::unordered_set<std::string> m_supportedPlatformExtensions;
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EGLContext m_handle;
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bool m_ownsDisplay;
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};
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}
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