Fix EGL context sharing

It seems contexts must be part of the same display to be shared, and that using default display with window isn't an issue on Windows/X11
This commit is contained in:
Jérôme Leclercq
2020-09-02 15:40:57 +02:00
parent bc2f18c852
commit d05df45cb6
8 changed files with 60 additions and 46 deletions

View File

@@ -5,8 +5,12 @@
#include <Nazara/OpenGLRenderer/Wrapper/EGL/EGLLoader.hpp>
#include <Nazara/OpenGLRenderer/Debug.hpp>
namespace Nz::Vk
namespace Nz::GL
{
inline EGLDisplay EGLLoader::GetDefaultDisplay() const
{
return m_defaultDisplay;
}
}
#include <Nazara/OpenGLRenderer/DebugOff.hpp>