From d0d65be35fd9785c4e7b3835c450e9d1da7e33f0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=A9r=C3=B4me=20Leclercq?= Date: Tue, 1 Jun 2021 17:00:55 +0200 Subject: [PATCH] Tests: Fix Shader/AccessMember It turns out the Sanitizer AccessMember refactor also optimized the SPIRV output by merging the resulting AccessIndex --- tests/Engine/Shader/AccessMember.cpp | 1 - 1 file changed, 1 deletion(-) diff --git a/tests/Engine/Shader/AccessMember.cpp b/tests/Engine/Shader/AccessMember.cpp index 2a583526f..d33412cee 100644 --- a/tests/Engine/Shader/AccessMember.cpp +++ b/tests/Engine/Shader/AccessMember.cpp @@ -99,7 +99,6 @@ OpFunction OpLabel OpVariable OpAccessChain -OpAccessChain OpLoad OpCompositeExtract OpStore