From d145abf73f13bf288be476eb0658d1adc6b8c0bf Mon Sep 17 00:00:00 2001 From: Lynix Date: Sun, 14 Aug 2016 17:58:54 +0200 Subject: [PATCH] Graphics/MaterialPipeline: Fix Translucent2D material not having blending enabled Former-commit-id: 699ad67cb35408eb29abccdbddbb6f550915ef7a [formerly c95de0861832ad43774b607bb189951d75d65423] [formerly 455c5598a4040549181fd0b71a73a19b996d56ac [formerly 5561a644387aab2bc0f3f49500092fd9d6f959cf]] Former-commit-id: 14d87b3000e23f50c13a5314b2b1c790223af6d4 [formerly d065624a5f3fbcd43f6fe98c19bfda21813a5616] Former-commit-id: fdcbfe590b55d2f039f9584567175082284cf59b --- src/Nazara/Graphics/MaterialPipeline.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Nazara/Graphics/MaterialPipeline.cpp b/src/Nazara/Graphics/MaterialPipeline.cpp index c3d35504f..2ca062ad6 100644 --- a/src/Nazara/Graphics/MaterialPipeline.cpp +++ b/src/Nazara/Graphics/MaterialPipeline.cpp @@ -147,7 +147,7 @@ namespace Nz MaterialPipelineLibrary::Register("Basic2D", GetPipeline(pipelineInfo)); // Translucent 2D - Alpha blending with no depth write/face culling - pipelineInfo.blending = false; + pipelineInfo.blending = true; pipelineInfo.depthWrite = false; pipelineInfo.faceCulling = false; pipelineInfo.dstBlend = BlendFunc_InvSrcAlpha;