This commit is contained in:
Jérôme Leclercq
2018-04-30 14:51:35 +02:00
3 changed files with 33 additions and 3 deletions

View File

@@ -159,6 +159,36 @@ namespace Nz
return LuaImplQueryArg(instance, index, arg, defValue, TypeTag<T>());
}
template<typename T>
unsigned int LuaImplQueryArg(const LuaState& instance, int index, std::vector<T>* container, TypeTag<std::vector<T>>)
{
instance.CheckType(index, Nz::LuaType_Table);
std::size_t index = 1;
for (;;)
{
instance.PushInteger(index++);
if (instance.GetTable() == Nz::LuaType_Nil)
{
instance.Pop();
break;
}
T arg {};
if (LuaImplQueryArg(instance, -1, &arg, TypeTag<T>()) != 1)
{
instance.Error("Type needs more than one place to be initialized");
return 0;
}
container->push_back(arg);
}
return 1;
}
// Function returns
inline int LuaImplReplyVal(const LuaState& instance, bool val, TypeTag<bool>)
{

View File

@@ -36,7 +36,7 @@ namespace Nz
static void DrawCone(const Vector3f& origin, const Quaternionf& rotation, float angle, float length);
static void DrawLine(const Vector3f& p1, const Vector3f& p2);
static void DrawPoints(const Vector3f* ptr, unsigned int pointCount);
static void DrawNormals(const StaticMesh* subMesh);
static void DrawNormals(const StaticMesh* subMesh, float normalLength = 0.01f);
static void DrawTangents(const StaticMesh* subMesh);
static void EnableDepthBuffer(bool depthBuffer);