Graphics: Prepare dynamic reflections
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@@ -52,6 +52,7 @@ namespace Ndk
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void OnEntityValidation(Entity* entity, bool justAdded) override;
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void OnUpdate(float elapsedTime) override;
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void UpdateDynamicReflections();
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void UpdateDirectionalShadowMaps(const Nz::AbstractViewer& viewer);
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void UpdatePointSpotShadowMaps();
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@@ -63,6 +64,7 @@ namespace Ndk
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EntityList m_lights;
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EntityList m_pointSpotLights;
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EntityList m_particleGroups;
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EntityList m_realtimeReflected;
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GraphicsComponentCullingList m_drawableCulling;
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Nz::BackgroundRef m_background;
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Nz::DepthRenderTechnique m_shadowTechnique;
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