Graphics: Prepare dynamic reflections
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@@ -101,15 +101,19 @@ namespace Ndk
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{
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m_drawables.Insert(entity);
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GraphicsComponent& gfxComponent = entity->GetComponent<GraphicsComponent>();
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if (justAdded)
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{
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GraphicsComponent& gfxComponent = entity->GetComponent<GraphicsComponent>();
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gfxComponent.AddToCullingList(&m_drawableCulling);
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}
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if (gfxComponent.DoesRequireRealTimeReflections())
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m_realtimeReflected.Insert(entity);
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else
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m_realtimeReflected.Remove(entity);
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}
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else
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{
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m_drawables.Remove(entity);
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m_realtimeReflected.Remove(entity);
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if (entity->HasComponent<GraphicsComponent>())
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{
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@@ -179,6 +183,7 @@ namespace Ndk
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m_coordinateSystemInvalidated = false;
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}
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UpdateDynamicReflections();
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UpdatePointSpotShadowMaps();
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for (const Ndk::EntityHandle& camera : m_cameras)
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@@ -251,6 +256,19 @@ namespace Ndk
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* \param viewer Viewer of the scene
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*/
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void RenderSystem::UpdateDynamicReflections()
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{
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Nz::SceneData dummySceneData;
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dummySceneData.ambientColor = Nz::Color(0, 0, 0);
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dummySceneData.background = nullptr;
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dummySceneData.viewer = nullptr; //< Depth technique doesn't require any viewer
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for (const Ndk::EntityHandle& handle : m_realtimeReflected)
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{
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//NazaraWarning("Realtime reflected: #" + handle->ToString());
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}
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}
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void RenderSystem::UpdateDirectionalShadowMaps(const Nz::AbstractViewer& /*viewer*/)
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{
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if (!m_shadowRT.IsValid())
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@@ -329,12 +347,12 @@ namespace Ndk
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{
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static Nz::Quaternionf rotations[6] =
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{
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Nz::Quaternionf::RotationBetween(Nz::Vector3f::Forward(), Nz::Vector3f::UnitX()), // nzCubemapFace_PositiveX
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Nz::Quaternionf::RotationBetween(Nz::Vector3f::Forward(), -Nz::Vector3f::UnitX()), // nzCubemapFace_NegativeX
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Nz::Quaternionf::RotationBetween(Nz::Vector3f::Forward(), -Nz::Vector3f::UnitY()), // nzCubemapFace_PositiveY
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Nz::Quaternionf::RotationBetween(Nz::Vector3f::Forward(), Nz::Vector3f::UnitY()), // nzCubemapFace_NegativeY
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Nz::Quaternionf::RotationBetween(Nz::Vector3f::Forward(), -Nz::Vector3f::UnitZ()), // nzCubemapFace_PositiveZ
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Nz::Quaternionf::RotationBetween(Nz::Vector3f::Forward(), Nz::Vector3f::UnitZ()) // nzCubemapFace_NegativeZ
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Nz::Quaternionf::RotationBetween(Nz::Vector3f::Forward(), Nz::Vector3f::UnitX()), // CubemapFace_PositiveX
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Nz::Quaternionf::RotationBetween(Nz::Vector3f::Forward(), -Nz::Vector3f::UnitX()), // CubemapFace_NegativeX
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Nz::Quaternionf::RotationBetween(Nz::Vector3f::Forward(), -Nz::Vector3f::UnitY()), // CubemapFace_PositiveY
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Nz::Quaternionf::RotationBetween(Nz::Vector3f::Forward(), Nz::Vector3f::UnitY()), // CubemapFace_NegativeY
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Nz::Quaternionf::RotationBetween(Nz::Vector3f::Forward(), -Nz::Vector3f::UnitZ()), // CubemapFace_PositiveZ
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Nz::Quaternionf::RotationBetween(Nz::Vector3f::Forward(), Nz::Vector3f::UnitZ()) // CubemapFace_NegativeZ
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};
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for (unsigned int face = 0; face < 6; ++face)
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