OpenGLRenderer: Move error to string to Utils
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@@ -10,7 +10,7 @@
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Renderer/Enums.hpp>
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#include <Nazara/Utility/Enums.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/Loader.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/Context.hpp>
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#include <optional>
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#include <string>
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@@ -39,7 +39,7 @@ namespace Nz
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inline GLenum ToOpenGL(GL::BufferTarget bufferTarget);
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inline GLenum ToOpenGL(GL::TextureTarget bufferTarget);
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//NAZARA_OPENGLRENDERER_API std::string TranslateOpenGLError(GLenum code);
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NAZARA_OPENGLRENDERER_API std::string TranslateOpenGLError(GLenum code);
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}
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#include <Nazara/OpenGLRenderer/Utils.inl>
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