Core/AppFilesystemComponent: Add support for default resource parameters
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@@ -25,10 +25,6 @@ NAZARA_REQUEST_DEDICATED_GPU()
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int main()
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{
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std::filesystem::path resourceDir = "assets/examples";
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if (!std::filesystem::is_directory(resourceDir) && std::filesystem::is_directory("../.." / resourceDir))
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resourceDir = "../.." / resourceDir;
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Nz::Renderer::Config rendererConfig;
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std::cout << "Run using Vulkan? (y/n)" << std::endl;
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if (std::getchar() != 'n')
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@@ -46,7 +42,13 @@ int main()
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auto& ecs = app.AddComponent<Nz::AppEntitySystemComponent>();
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auto& fs = app.AddComponent<Nz::AppFilesystemComponent>();
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fs.RegisterPath(resourceDir);
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{
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std::filesystem::path resourceDir = "assets/examples";
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if (!std::filesystem::is_directory(resourceDir) && std::filesystem::is_directory("../.." / resourceDir))
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resourceDir = "../.." / resourceDir;
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fs.Mount("assets", resourceDir);
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}
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Nz::RenderSystem& renderSystem = ecs.AddSystem<Nz::RenderSystem>();
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auto& windowSwapchain = renderSystem.CreateSwapchain(mainWindow);
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@@ -74,12 +76,8 @@ int main()
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Nz::TextureSamplerInfo samplerInfo;
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samplerInfo.anisotropyLevel = 8;
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Nz::TextureParams texParams;
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texParams.renderDevice = Nz::Graphics::Instance()->GetRenderDevice();
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texParams.loadFormat = Nz::PixelFormat::RGBA8_SRGB;
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std::shared_ptr<Nz::MaterialInstance> materialInstance = material->Instantiate();
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materialInstance->SetTextureProperty("BaseColorMap", fs.GetOrLoad<Nz::Texture>("Spaceship/Texture/diffuse.png", texParams));
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materialInstance->SetTextureProperty("BaseColorMap", fs.GetOrLoad<Nz::Texture>("assets/lynix.jpg"));
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Nz::ImageWidget* imageWidget = canvas2D.Add<Nz::ImageWidget>(materialInstance);
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imageWidget->SetPosition(1200.f, 200.f);
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