Utility: First code cleaning pass
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@@ -20,16 +20,15 @@
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#include <Nazara/Utility/Config.hpp>
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#include <Nazara/Utility/Enums.hpp>
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#include <Nazara/Utility/Sequence.hpp>
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#include <limits>
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namespace Nz
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{
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struct NAZARA_UTILITY_API AnimationParams : ResourceParameters
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{
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// La frame de fin à charger
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unsigned int endFrame = std::numeric_limits<unsigned int>::max();
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UInt32 endFrame = 0xFFFFFFFF;
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// La frame de début à charger
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unsigned int startFrame = 0;
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UInt32 startFrame = 0;
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bool IsValid() const;
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};
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@@ -57,27 +56,27 @@ namespace Nz
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~Animation();
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bool AddSequence(const Sequence& sequence);
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void AnimateSkeleton(Skeleton* targetSkeleton, unsigned int frameA, unsigned int frameB, float interpolation) const;
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void AnimateSkeleton(Skeleton* targetSkeleton, UInt32 frameA, UInt32 frameB, float interpolation) const;
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bool CreateSkeletal(unsigned int frameCount, unsigned int jointCount);
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bool CreateSkeletal(UInt32 frameCount, UInt32 jointCount);
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void Destroy();
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void EnableLoopPointInterpolation(bool loopPointInterpolation);
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unsigned int GetFrameCount() const;
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unsigned int GetJointCount() const;
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UInt32 GetFrameCount() const;
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UInt32 GetJointCount() const;
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Sequence* GetSequence(const String& sequenceName);
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Sequence* GetSequence(unsigned int index);
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Sequence* GetSequence(UInt32 index);
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const Sequence* GetSequence(const String& sequenceName) const;
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const Sequence* GetSequence(unsigned int index) const;
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unsigned int GetSequenceCount() const;
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int GetSequenceIndex(const String& sequenceName) const;
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SequenceJoint* GetSequenceJoints(unsigned int frameIndex = 0);
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const SequenceJoint* GetSequenceJoints(unsigned int frameIndex = 0) const;
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const Sequence* GetSequence(UInt32 index) const;
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UInt32 GetSequenceCount() const;
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UInt32 GetSequenceIndex(const String& sequenceName) const;
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SequenceJoint* GetSequenceJoints(UInt32 frameIndex = 0);
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const SequenceJoint* GetSequenceJoints(UInt32 frameIndex = 0) const;
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AnimationType GetType() const;
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bool HasSequence(const String& sequenceName) const;
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bool HasSequence(unsigned int index = 0) const;
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bool HasSequence(UInt32 index = 0) const;
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bool IsLoopPointInterpolationEnabled() const;
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bool IsValid() const;
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@@ -87,7 +86,7 @@ namespace Nz
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bool LoadFromStream(Stream& stream, const AnimationParams& params = AnimationParams());
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void RemoveSequence(const String& sequenceName);
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void RemoveSequence(unsigned int index);
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void RemoveSequence(UInt32 index);
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template<typename... Args> static AnimationRef New(Args&&... args);
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