Utility: First code cleaning pass
Former-commit-id: 5e8a6fe1d39919f583d6ec52c3a6441ea16db0d1 [formerly 6013fccf81504ad739456c6bf2a0f32f51cd0976] [formerly 6eca34e7eb539427281a09520652f6b63a09d2ef [formerly 42f25260bb808235785af682cc8227be5ced64dd]] Former-commit-id: 82fd5b55a89ae15950b1bae4164fc93f4761edf9 [formerly 7be9e16acf53f75829a6ef00cea4aca8032820de] Former-commit-id: f96d5a14ced9e7aa0a16c63c0a9c467d752ecf05
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@@ -84,7 +84,7 @@ namespace Nz
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SubMesh* BuildSubMesh(const Primitive& primitive, const MeshParams& params = MeshParams());
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void BuildSubMeshes(const PrimitiveList& list, const MeshParams& params = MeshParams());
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bool CreateSkeletal(unsigned int jointCount);
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bool CreateSkeletal(UInt32 jointCount);
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bool CreateStatic();
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void Destroy();
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@@ -95,23 +95,23 @@ namespace Nz
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const Boxf& GetAABB() const;
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String GetAnimation() const;
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AnimationType GetAnimationType() const;
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unsigned int GetJointCount() const;
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ParameterList& GetMaterialData(unsigned int index);
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const ParameterList& GetMaterialData(unsigned int index) const;
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unsigned int GetMaterialCount() const;
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UInt32 GetJointCount() const;
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ParameterList& GetMaterialData(UInt32 index);
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const ParameterList& GetMaterialData(UInt32 index) const;
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UInt32 GetMaterialCount() const;
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Skeleton* GetSkeleton();
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const Skeleton* GetSkeleton() const;
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SubMesh* GetSubMesh(const String& identifier);
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SubMesh* GetSubMesh(unsigned int index);
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SubMesh* GetSubMesh(UInt32 index);
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const SubMesh* GetSubMesh(const String& identifier) const;
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const SubMesh* GetSubMesh(unsigned int index) const;
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unsigned int GetSubMeshCount() const;
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int GetSubMeshIndex(const String& identifier) const;
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unsigned int GetTriangleCount() const;
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unsigned int GetVertexCount() const;
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const SubMesh* GetSubMesh(UInt32 index) const;
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UInt32 GetSubMeshCount() const;
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UInt32 GetSubMeshIndex(const String& identifier) const;
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UInt32 GetTriangleCount() const;
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UInt32 GetVertexCount() const;
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bool HasSubMesh(const String& identifier) const;
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bool HasSubMesh(unsigned int index = 0) const;
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bool HasSubMesh(UInt32 index = 0) const;
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void InvalidateAABB() const;
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@@ -125,14 +125,14 @@ namespace Nz
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void Recenter();
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void RemoveSubMesh(const String& identifier);
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void RemoveSubMesh(unsigned int index);
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void RemoveSubMesh(UInt32 index);
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bool SaveToFile(const String& filePath, const MeshParams& params = MeshParams());
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bool SaveToStream(Stream& stream, const String& format, const MeshParams& params = MeshParams());
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void SetAnimation(const String& animationPath);
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void SetMaterialCount(unsigned int matCount);
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void SetMaterialData(unsigned int matIndex, ParameterList data);
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void SetMaterialCount(UInt32 matCount);
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void SetMaterialData(UInt32 matIndex, ParameterList data);
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void Transform(const Matrix4f& matrix);
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