Utility: First code cleaning pass
Former-commit-id: 5e8a6fe1d39919f583d6ec52c3a6441ea16db0d1 [formerly 6013fccf81504ad739456c6bf2a0f32f51cd0976] [formerly 6eca34e7eb539427281a09520652f6b63a09d2ef [formerly 42f25260bb808235785af682cc8227be5ced64dd]] Former-commit-id: 82fd5b55a89ae15950b1bae4164fc93f4761edf9 [formerly 7be9e16acf53f75829a6ef00cea4aca8032820de] Former-commit-id: f96d5a14ced9e7aa0a16c63c0a9c467d752ecf05
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@@ -39,15 +39,15 @@ namespace Nz
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virtual const Boxf& GetAABB() const = 0;
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virtual AnimationType GetAnimationType() const = 0;
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virtual const IndexBuffer* GetIndexBuffer() const = 0;
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unsigned int GetMaterialIndex() const;
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UInt32 GetMaterialIndex() const;
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const Mesh* GetParent() const;
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PrimitiveMode GetPrimitiveMode() const;
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unsigned int GetTriangleCount() const;
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virtual unsigned int GetVertexCount() const = 0;
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UInt32 GetTriangleCount() const;
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virtual UInt32 GetVertexCount() const = 0;
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virtual bool IsAnimated() const = 0;
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void SetMaterialIndex(unsigned int matIndex);
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void SetMaterialIndex(UInt32 matIndex);
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void SetPrimitiveMode(PrimitiveMode mode);
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// Signals:
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@@ -56,7 +56,7 @@ namespace Nz
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protected:
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PrimitiveMode m_primitiveMode;
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const Mesh* m_parent;
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unsigned int m_matIndex;
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UInt32 m_matIndex;
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};
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}
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