diff --git a/SDK/src/NDK/Lua/LuaBinding_Math.cpp b/SDK/src/NDK/Lua/LuaBinding_Math.cpp index 6d30bb137..42403a443 100644 --- a/SDK/src/NDK/Lua/LuaBinding_Math.cpp +++ b/SDK/src/NDK/Lua/LuaBinding_Math.cpp @@ -20,7 +20,7 @@ namespace Ndk { eulerAngles.SetConstructor([] (Nz::LuaInstance& lua, Nz::EulerAnglesd* instance, std::size_t argumentCount) { - std::size_t argCount = std::min(argumentCount, 1U); + std::size_t argCount = std::min(argumentCount, 3U); switch (argCount) { diff --git a/examples/Particles/main.cpp b/examples/Particles/main.cpp index 67bf99754..bf230bfe7 100644 --- a/examples/Particles/main.cpp +++ b/examples/Particles/main.cpp @@ -17,8 +17,6 @@ int main() { - Nz::ContextParameters::defaultCompatibilityProfile = true; - Ndk::Application app; // Mix all sounds in mono (in order to give them 3D position) diff --git a/src/Nazara/Graphics/MaterialPipeline.cpp b/src/Nazara/Graphics/MaterialPipeline.cpp index 4c7c42d8e..f3577ffe6 100644 --- a/src/Nazara/Graphics/MaterialPipeline.cpp +++ b/src/Nazara/Graphics/MaterialPipeline.cpp @@ -31,6 +31,8 @@ namespace Nz void OverrideShader(const String& path, String* source) { + ErrorFlags errFlags(ErrorFlag_Silent | ErrorFlag_ThrowExceptionDisabled); + File shaderFile(path, Nz::OpenMode_ReadOnly | Nz::OpenMode_Text); if (shaderFile.IsOpen()) {