Fixed potential crash (1500th commit, yay)
Also cleaned up one line of code. Former-commit-id: 841dde3eb2ce8b1e3b4607931aa31d94fefedec2
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@ -44,7 +44,8 @@ m_nextFrame(model.m_nextFrame)
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NzSkeletalModel::~NzSkeletalModel()
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NzSkeletalModel::~NzSkeletalModel()
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{
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{
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m_scene->UnregisterForUpdate(this);
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if (m_scene)
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m_scene->UnregisterForUpdate(this);
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}
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}
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void NzSkeletalModel::AddToRenderQueue(NzAbstractRenderQueue* renderQueue) const
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void NzSkeletalModel::AddToRenderQueue(NzAbstractRenderQueue* renderQueue) const
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@ -1189,6 +1189,6 @@ void NzWindowImpl::WindowThread(HWND* handle, DWORD styleEx, const wchar_t* titl
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while (window->m_threadActive)
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while (window->m_threadActive)
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window->ProcessEvents(true);
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window->ProcessEvents(true);
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DestroyWindow(*handle);
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DestroyWindow(winHandle);
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}
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}
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#endif
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#endif
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