Added TriangleIterator (experimental)

Former-commit-id: b94f4d4a26a92f4acecf4c53291db80756feb289
This commit is contained in:
Lynix 2013-01-04 16:27:22 +01:00
parent 1f6cac042b
commit d4030f666b
2 changed files with 212 additions and 0 deletions

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// Copyright (C) 2012 Jérôme Leclercq
// This file is part of the "Nazara Engine - Utility module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_TRIANGLEITERATOR_HPP
#define NAZARA_TRIANGLEITERATOR_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Math/Vector2.hpp>
#include <Nazara/Math/Vector3.hpp>
#include <Nazara/Utility/Enums.hpp>
#include <Nazara/Utility/IndexMapper.hpp>
#include <Nazara/Utility/VertexMapper.hpp>
class NzSubMesh;
class NAZARA_API NzTriangleIterator
{
public:
NzTriangleIterator(NzSubMesh* subMesh, nzBufferAccess access = nzBufferAccess_ReadWrite);
~NzTriangleIterator() = default;
bool Advance();
NzVector3f GetNormal(unsigned int i) const;
NzVector3f GetPosition(unsigned int i) const;
NzVector3f GetTangent(unsigned int i) const;
NzVector2f GetTexCoords(unsigned int i) const;
void SetNormal(unsigned int i, const NzVector3f& normal);
void SetPosition(unsigned int i, const NzVector3f& position);
void SetTangent(unsigned int i, const NzVector3f& tangent);
void SetTexCoords(unsigned int i, const NzVector2f& texCoords);
private:
nzPrimitiveType m_primitiveType;
nzUInt32 m_triangleIndices[3];
NzIndexMapper m_indexMapper;
NzVertexMapper m_vertexMapper;
unsigned int m_currentIndex;
unsigned int m_indexCount;
};
#endif // NAZARA_TRIANGLEITERATOR_HPP

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// Copyright (C) 2012 Jérôme Leclercq
// This file is part of the "Nazara Engine - Utility module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Utility/TriangleIterator.hpp>
#include <Nazara/Utility/SubMesh.hpp>
#include <Nazara/Utility/Debug.hpp>
NzTriangleIterator::NzTriangleIterator(NzSubMesh* subMesh, nzBufferAccess access) :
m_primitiveType(subMesh->GetPrimitiveType()),
m_indexMapper(subMesh->GetIndexBuffer(), nzBufferAccess_ReadOnly),
m_vertexMapper(subMesh)
{
NazaraUnused(access);
m_currentIndex = 3;
m_triangleIndices[0] = m_indexMapper.Get(0);
m_triangleIndices[1] = m_indexMapper.Get(1);
m_triangleIndices[2] = m_indexMapper.Get(2);
const NzIndexBuffer* indexBuffer = m_indexMapper.GetBuffer();
if (indexBuffer)
m_indexCount = indexBuffer->GetIndexCount();
else
m_indexCount = subMesh->GetVertexBuffer()->GetVertexCount();
}
bool NzTriangleIterator::Advance()
{
if (m_currentIndex >= m_indexCount)
{
///FIXME: Que faire si Advance() est appelé deux fois
m_indexMapper.Unmap();
m_vertexMapper.Unmap();
return false;
}
switch (m_primitiveType)
{
case nzPrimitiveType_TriangleFan:
m_triangleIndices[1] = m_indexMapper.Get(m_currentIndex++);
m_triangleIndices[2] = m_indexMapper.Get(m_currentIndex++);
break;
case nzPrimitiveType_TriangleList:
m_triangleIndices[0] = m_indexMapper.Get(m_currentIndex++);
m_triangleIndices[1] = m_indexMapper.Get(m_currentIndex++);
m_triangleIndices[2] = m_indexMapper.Get(m_currentIndex++);
break;
case nzPrimitiveType_TriangleStrip:
m_triangleIndices[2] = m_indexMapper.Get(m_currentIndex++);
m_triangleIndices[1] = m_triangleIndices[2];
m_triangleIndices[0] = m_triangleIndices[1];
break;
default:
return false;
}
return true;
}
NzVector3f NzTriangleIterator::GetNormal(unsigned int i) const
{
#if NAZARA_UTILITY_SAFE
if (i > 2)
{
NazaraError("Index out of range: (" + NzString::Number(i) + " > 2)");
return NzVector3f();
}
#endif
return m_vertexMapper.GetNormal(m_triangleIndices[i]);
}
NzVector3f NzTriangleIterator::GetPosition(unsigned int i) const
{
#if NAZARA_UTILITY_SAFE
if (i > 2)
{
NazaraError("Index out of range: (" + NzString::Number(i) + " > 2)");
return NzVector3f();
}
#endif
return m_vertexMapper.GetPosition(m_triangleIndices[i]);
}
NzVector3f NzTriangleIterator::GetTangent(unsigned int i) const
{
#if NAZARA_UTILITY_SAFE
if (i > 2)
{
NazaraError("Index out of range: (" + NzString::Number(i) + " > 2)");
return NzVector3f();
}
#endif
return m_vertexMapper.GetTangent(m_triangleIndices[i]);
}
NzVector2f NzTriangleIterator::GetTexCoords(unsigned int i) const
{
#if NAZARA_UTILITY_SAFE
if (i > 2)
{
NazaraError("Index out of range: (" + NzString::Number(i) + " > 2)");
return NzVector2f();
}
#endif
return m_vertexMapper.GetTexCoords(m_triangleIndices[i]);
}
void NzTriangleIterator::SetNormal(unsigned int i, const NzVector3f& normal)
{
#if NAZARA_UTILITY_SAFE
if (i > 2)
{
NazaraError("Index out of range: (" + NzString::Number(i) + " > 2)");
return;
}
#endif
m_vertexMapper.SetNormal(m_triangleIndices[i], normal);
}
void NzTriangleIterator::SetPosition(unsigned int i, const NzVector3f& position)
{
#if NAZARA_UTILITY_SAFE
if (i > 2)
{
NazaraError("Index out of range: (" + NzString::Number(i) + " > 2)");
return;
}
#endif
m_vertexMapper.SetPosition(m_triangleIndices[i], position);
}
void NzTriangleIterator::SetTangent(unsigned int i, const NzVector3f& tangent)
{
#if NAZARA_UTILITY_SAFE
if (i > 2)
{
NazaraError("Index out of range: (" + NzString::Number(i) + " > 2)");
return;
}
#endif
m_vertexMapper.SetTangent(m_triangleIndices[i], tangent);
}
void NzTriangleIterator::SetTexCoords(unsigned int i, const NzVector2f& texCoords)
{
#if NAZARA_UTILITY_SAFE
if (i > 2)
{
NazaraError("Index out of range: (" + NzString::Number(i) + " > 2)");
return;
}
#endif
m_vertexMapper.SetTexCoords(m_triangleIndices[i], texCoords);
}