Graphics: Add gamma correction
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committed by
Jérôme Leclercq
parent
041be74b9d
commit
d40b8af68d
@@ -20,6 +20,7 @@
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#include <Nazara/Graphics/Light.hpp>
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#include <Nazara/Graphics/LightShadowData.hpp>
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#include <Nazara/Graphics/MaterialPass.hpp>
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#include <Nazara/Graphics/PostProcessPipelinePass.hpp>
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#include <Nazara/Graphics/RenderElement.hpp>
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#include <Nazara/Graphics/RenderQueue.hpp>
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#include <Nazara/Graphics/RenderQueueRegistry.hpp>
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@@ -138,6 +139,7 @@ namespace Nz
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std::unique_ptr<DepthPipelinePass> depthPrepass;
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std::unique_ptr<ForwardPipelinePass> forwardPass;
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std::unique_ptr<DebugDrawPipelinePass> debugDrawPass;
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std::unique_ptr<PostProcessPipelinePass> gammaCorrectionPass;
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AbstractViewer* viewer;
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Int32 renderOrder = 0;
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RenderQueueRegistry forwardRegistry;
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