Shader: Rename VariableExpression to VariableValueExpression
This commit is contained in:
@@ -56,7 +56,7 @@ namespace Nz::ShaderAst
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virtual ExpressionPtr Clone(IntrinsicFunctionExpression& node);
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virtual ExpressionPtr Clone(StructTypeExpression& node);
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virtual ExpressionPtr Clone(SwizzleExpression& node);
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virtual ExpressionPtr Clone(VariableExpression& node);
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virtual ExpressionPtr Clone(VariableValueExpression& node);
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virtual ExpressionPtr Clone(UnaryExpression& node);
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virtual StatementPtr Clone(BranchStatement& node);
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@@ -48,7 +48,7 @@ namespace Nz::ShaderAst
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inline bool Compare(const IntrinsicFunctionExpression& lhs, const IntrinsicFunctionExpression& rhs);
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inline bool Compare(const StructTypeExpression& lhs, const StructTypeExpression& rhs);
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inline bool Compare(const SwizzleExpression& lhs, const SwizzleExpression& rhs);
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inline bool Compare(const VariableExpression& lhs, const VariableExpression& rhs);
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inline bool Compare(const VariableValueExpression& lhs, const VariableValueExpression& rhs);
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inline bool Compare(const UnaryExpression& lhs, const UnaryExpression& rhs);
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inline bool Compare(const BranchStatement& lhs, const BranchStatement& rhs);
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@@ -399,7 +399,7 @@ namespace Nz::ShaderAst
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return true;
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}
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inline bool Compare(const VariableExpression& lhs, const VariableExpression& rhs)
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inline bool Compare(const VariableValueExpression& lhs, const VariableValueExpression& rhs)
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{
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if (!Compare(lhs.variableId, rhs.variableId))
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return false;
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@@ -44,7 +44,7 @@ NAZARA_SHADERAST_EXPRESSION(IntrinsicExpression)
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NAZARA_SHADERAST_EXPRESSION(IntrinsicFunctionExpression)
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NAZARA_SHADERAST_EXPRESSION(StructTypeExpression)
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NAZARA_SHADERAST_EXPRESSION(SwizzleExpression)
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NAZARA_SHADERAST_EXPRESSION(VariableExpression)
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NAZARA_SHADERAST_EXPRESSION(VariableValueExpression)
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NAZARA_SHADERAST_EXPRESSION(UnaryExpression)
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NAZARA_SHADERAST_STATEMENT(BranchStatement)
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NAZARA_SHADERAST_STATEMENT(ConditionalStatement)
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@@ -36,7 +36,7 @@ namespace Nz::ShaderAst
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void Visit(IntrinsicFunctionExpression& node) override;
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void Visit(StructTypeExpression& node) override;
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void Visit(SwizzleExpression& node) override;
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void Visit(VariableExpression& node) override;
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void Visit(VariableValueExpression& node) override;
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void Visit(UnaryExpression& node) override;
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void Visit(BranchStatement& node) override;
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@@ -39,7 +39,7 @@ namespace Nz::ShaderAst
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void Serialize(IntrinsicFunctionExpression& node);
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void Serialize(StructTypeExpression& node);
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void Serialize(SwizzleExpression& node);
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void Serialize(VariableExpression& node);
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void Serialize(VariableValueExpression& node);
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void Serialize(UnaryExpression& node);
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void Serialize(BranchStatement& node);
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@@ -47,7 +47,7 @@ namespace Nz::ShaderAst
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void Visit(IntrinsicFunctionExpression& node) override;
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void Visit(StructTypeExpression& node) override;
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void Visit(SwizzleExpression& node) override;
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void Visit(VariableExpression& node) override;
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void Visit(VariableValueExpression& node) override;
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void Visit(UnaryExpression& node) override;
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ExpressionCategory m_expressionCategory;
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@@ -55,7 +55,7 @@ namespace Nz::ShaderAst
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using AstRecursiveVisitor::Visit;
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void Visit(CallFunctionExpression& node) override;
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void Visit(VariableExpression& node) override;
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void Visit(VariableValueExpression& node) override;
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void Visit(DeclareExternalStatement& node) override;
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void Visit(DeclareFunctionStatement& node) override;
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@@ -47,7 +47,7 @@ namespace Nz::ShaderAst
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ExpressionPtr Clone(FunctionExpression& node) override;
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ExpressionPtr Clone(StructTypeExpression& node) override;
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ExpressionPtr Clone(VariableExpression& node) override;
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ExpressionPtr Clone(VariableValueExpression& node) override;
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void HandleType(ExpressionValue<ExpressionType>& exprType);
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@@ -208,6 +208,7 @@ namespace Nz::ShaderAst
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};
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struct NAZARA_SHADER_API VariableExpression : Expression
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struct NAZARA_SHADER_API VariableValueExpression : Expression
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{
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NodeType GetType() const override;
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void Visit(AstExpressionVisitor& visitor) override;
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@@ -82,7 +82,7 @@ namespace Nz::ShaderAst
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ExpressionPtr Clone(IntrinsicExpression& node) override;
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ExpressionPtr Clone(SwizzleExpression& node) override;
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ExpressionPtr Clone(UnaryExpression& node) override;
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ExpressionPtr Clone(VariableExpression& node) override;
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ExpressionPtr Clone(VariableValueExpression& node) override;
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StatementPtr Clone(BranchStatement& node) override;
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StatementPtr Clone(ConditionalStatement& node) override;
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@@ -166,7 +166,7 @@ namespace Nz::ShaderAst
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void Validate(IntrinsicExpression& node);
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void Validate(SwizzleExpression& node);
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void Validate(UnaryExpression& node);
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void Validate(VariableExpression& node);
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void Validate(VariableValueExpression& node);
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ExpressionType ValidateBinaryOp(BinaryType op, const ExpressionPtr& leftExpr, const ExpressionPtr& rightExpr);
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enum class IdentifierCategory
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@@ -101,7 +101,7 @@ namespace Nz
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void Visit(ShaderAst::ConstantValueExpression& node) override;
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void Visit(ShaderAst::IntrinsicExpression& node) override;
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void Visit(ShaderAst::SwizzleExpression& node) override;
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void Visit(ShaderAst::VariableExpression& node) override;
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void Visit(ShaderAst::VariableValueExpression& node) override;
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void Visit(ShaderAst::UnaryExpression& node) override;
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void Visit(ShaderAst::BranchStatement& node) override;
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@@ -111,7 +111,7 @@ namespace Nz
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void Visit(ShaderAst::IntrinsicExpression& node) override;
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void Visit(ShaderAst::StructTypeExpression& node) override;
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void Visit(ShaderAst::SwizzleExpression& node) override;
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void Visit(ShaderAst::VariableExpression& node) override;
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void Visit(ShaderAst::VariableValueExpression& node) override;
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void Visit(ShaderAst::UnaryExpression& node) override;
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void Visit(ShaderAst::BranchStatement& node) override;
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@@ -19,142 +19,142 @@ namespace Nz::ShaderBuilder
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{
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struct AccessIndex
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{
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inline std::unique_ptr<ShaderAst::AccessIndexExpression> operator()(ShaderAst::ExpressionPtr expr, Int32 index) const;
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inline std::unique_ptr<ShaderAst::AccessIndexExpression> operator()(ShaderAst::ExpressionPtr expr, const std::vector<Int32>& indexConstants) const;
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inline std::unique_ptr<ShaderAst::AccessIndexExpression> operator()(ShaderAst::ExpressionPtr expr, ShaderAst::ExpressionPtr indexExpression) const;
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inline std::unique_ptr<ShaderAst::AccessIndexExpression> operator()(ShaderAst::ExpressionPtr expr, std::vector<ShaderAst::ExpressionPtr> indexExpressions) const;
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inline ShaderAst::AccessIndexExpressionPtr operator()(ShaderAst::ExpressionPtr expr, Int32 index) const;
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inline ShaderAst::AccessIndexExpressionPtr operator()(ShaderAst::ExpressionPtr expr, const std::vector<Int32>& indexConstants) const;
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inline ShaderAst::AccessIndexExpressionPtr operator()(ShaderAst::ExpressionPtr expr, ShaderAst::ExpressionPtr indexExpression) const;
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inline ShaderAst::AccessIndexExpressionPtr operator()(ShaderAst::ExpressionPtr expr, std::vector<ShaderAst::ExpressionPtr> indexExpressions) const;
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};
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struct AccessMember
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{
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inline std::unique_ptr<ShaderAst::AccessIdentifierExpression> operator()(ShaderAst::ExpressionPtr expr, std::vector<std::string> memberIdentifiers) const;
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inline ShaderAst::AccessIdentifierExpressionPtr operator()(ShaderAst::ExpressionPtr expr, std::vector<std::string> memberIdentifiers) const;
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};
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struct Assign
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{
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inline std::unique_ptr<ShaderAst::AssignExpression> operator()(ShaderAst::AssignType op, ShaderAst::ExpressionPtr left, ShaderAst::ExpressionPtr right) const;
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inline ShaderAst::AssignExpressionPtr operator()(ShaderAst::AssignType op, ShaderAst::ExpressionPtr left, ShaderAst::ExpressionPtr right) const;
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};
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struct Binary
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{
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inline std::unique_ptr<ShaderAst::BinaryExpression> operator()(ShaderAst::BinaryType op, ShaderAst::ExpressionPtr left, ShaderAst::ExpressionPtr right) const;
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inline ShaderAst::BinaryExpressionPtr operator()(ShaderAst::BinaryType op, ShaderAst::ExpressionPtr left, ShaderAst::ExpressionPtr right) const;
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};
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template<bool Const>
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struct Branch
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{
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inline std::unique_ptr<ShaderAst::BranchStatement> operator()(ShaderAst::ExpressionPtr condition, ShaderAst::StatementPtr truePath, ShaderAst::StatementPtr falsePath = nullptr) const;
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inline std::unique_ptr<ShaderAst::BranchStatement> operator()(std::vector<ShaderAst::BranchStatement::ConditionalStatement> condStatements, ShaderAst::StatementPtr elseStatement = nullptr) const;
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inline ShaderAst::BranchStatementPtr operator()(ShaderAst::ExpressionPtr condition, ShaderAst::StatementPtr truePath, ShaderAst::StatementPtr falsePath = nullptr) const;
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inline ShaderAst::BranchStatementPtr operator()(std::vector<ShaderAst::BranchStatement::ConditionalStatement> condStatements, ShaderAst::StatementPtr elseStatement = nullptr) const;
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};
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struct CallFunction
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{
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inline std::unique_ptr<ShaderAst::CallFunctionExpression> operator()(std::string functionName, std::vector<ShaderAst::ExpressionPtr> parameters) const;
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inline std::unique_ptr<ShaderAst::CallFunctionExpression> operator()(ShaderAst::ExpressionPtr functionExpr, std::vector<ShaderAst::ExpressionPtr> parameters) const;
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inline ShaderAst::CallFunctionExpressionPtr operator()(std::string functionName, std::vector<ShaderAst::ExpressionPtr> parameters) const;
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inline ShaderAst::CallFunctionExpressionPtr operator()(ShaderAst::ExpressionPtr functionExpr, std::vector<ShaderAst::ExpressionPtr> parameters) const;
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};
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struct Cast
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{
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inline std::unique_ptr<ShaderAst::CastExpression> operator()(ShaderAst::ExpressionValue<ShaderAst::ExpressionType> targetType, ShaderAst::ExpressionPtr expression) const;
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inline std::unique_ptr<ShaderAst::CastExpression> operator()(ShaderAst::ExpressionValue<ShaderAst::ExpressionType> targetType, std::array<ShaderAst::ExpressionPtr, 4> expressions) const;
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inline std::unique_ptr<ShaderAst::CastExpression> operator()(ShaderAst::ExpressionValue<ShaderAst::ExpressionType> targetType, std::vector<ShaderAst::ExpressionPtr> expressions) const;
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inline ShaderAst::CastExpressionPtr operator()(ShaderAst::ExpressionValue<ShaderAst::ExpressionType> targetType, ShaderAst::ExpressionPtr expression) const;
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inline ShaderAst::CastExpressionPtr operator()(ShaderAst::ExpressionValue<ShaderAst::ExpressionType> targetType, std::array<ShaderAst::ExpressionPtr, 4> expressions) const;
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inline ShaderAst::CastExpressionPtr operator()(ShaderAst::ExpressionValue<ShaderAst::ExpressionType> targetType, std::vector<ShaderAst::ExpressionPtr> expressions) const;
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};
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struct ConditionalExpression
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{
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inline std::unique_ptr<ShaderAst::ConditionalExpression> operator()(ShaderAst::ExpressionPtr condition, ShaderAst::ExpressionPtr truePath, ShaderAst::ExpressionPtr falsePath) const;
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inline ShaderAst::ConditionalExpressionPtr operator()(ShaderAst::ExpressionPtr condition, ShaderAst::ExpressionPtr truePath, ShaderAst::ExpressionPtr falsePath) const;
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};
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struct ConditionalStatement
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{
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inline std::unique_ptr<ShaderAst::ConditionalStatement> operator()(ShaderAst::ExpressionPtr condition, ShaderAst::StatementPtr statement) const;
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inline ShaderAst::ConditionalStatementPtr operator()(ShaderAst::ExpressionPtr condition, ShaderAst::StatementPtr statement) const;
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};
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struct Constant
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{
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inline std::unique_ptr<ShaderAst::ConstantValueExpression> operator()(ShaderAst::ConstantValue value) const;
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template<typename T> std::unique_ptr<ShaderAst::ConstantValueExpression> operator()(ShaderAst::ExpressionType type, T value) const;
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inline ShaderAst::ConstantValueExpressionPtr operator()(ShaderAst::ConstantValue value) const;
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template<typename T> ShaderAst::ConstantValueExpressionPtr operator()(ShaderAst::ExpressionType type, T value) const;
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};
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struct DeclareAlias
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{
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inline std::unique_ptr<ShaderAst::DeclareAliasStatement> operator()(std::string name, ShaderAst::ExpressionPtr expression) const;
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inline ShaderAst::DeclareAliasStatementPtr operator()(std::string name, ShaderAst::ExpressionPtr expression) const;
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};
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struct DeclareConst
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{
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inline std::unique_ptr<ShaderAst::DeclareConstStatement> operator()(std::string name, ShaderAst::ExpressionPtr initialValue) const;
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inline std::unique_ptr<ShaderAst::DeclareConstStatement> operator()(std::string name, ShaderAst::ExpressionValue<ShaderAst::ExpressionType> type, ShaderAst::ExpressionPtr initialValue = nullptr) const;
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inline ShaderAst::DeclareConstStatementPtr operator()(std::string name, ShaderAst::ExpressionPtr initialValue) const;
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inline ShaderAst::DeclareConstStatementPtr operator()(std::string name, ShaderAst::ExpressionValue<ShaderAst::ExpressionType> type, ShaderAst::ExpressionPtr initialValue = nullptr) const;
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};
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struct DeclareFunction
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{
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inline std::unique_ptr<ShaderAst::DeclareFunctionStatement> operator()(std::string name, ShaderAst::StatementPtr statement) const;
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inline std::unique_ptr<ShaderAst::DeclareFunctionStatement> operator()(std::string name, std::vector<ShaderAst::DeclareFunctionStatement::Parameter> parameters, std::vector<ShaderAst::StatementPtr> statements, ShaderAst::ExpressionValue<ShaderAst::ExpressionType> returnType = ShaderAst::ExpressionType{ ShaderAst::NoType{} }) const;
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inline std::unique_ptr<ShaderAst::DeclareFunctionStatement> operator()(std::optional<ShaderStageType> entryStage, std::string name, ShaderAst::StatementPtr statement) const;
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inline std::unique_ptr<ShaderAst::DeclareFunctionStatement> operator()(std::optional<ShaderStageType> entryStage, std::string name, std::vector<ShaderAst::DeclareFunctionStatement::Parameter> parameters, std::vector<ShaderAst::StatementPtr> statements, ShaderAst::ExpressionValue<ShaderAst::ExpressionType> returnType = ShaderAst::ExpressionType{ ShaderAst::NoType{} }) const;
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inline ShaderAst::DeclareFunctionStatementPtr operator()(std::string name, ShaderAst::StatementPtr statement) const;
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inline ShaderAst::DeclareFunctionStatementPtr operator()(std::string name, std::vector<ShaderAst::DeclareFunctionStatement::Parameter> parameters, std::vector<ShaderAst::StatementPtr> statements, ShaderAst::ExpressionValue<ShaderAst::ExpressionType> returnType = ShaderAst::ExpressionType{ ShaderAst::NoType{} }) const;
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inline ShaderAst::DeclareFunctionStatementPtr operator()(std::optional<ShaderStageType> entryStage, std::string name, ShaderAst::StatementPtr statement) const;
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inline ShaderAst::DeclareFunctionStatementPtr operator()(std::optional<ShaderStageType> entryStage, std::string name, std::vector<ShaderAst::DeclareFunctionStatement::Parameter> parameters, std::vector<ShaderAst::StatementPtr> statements, ShaderAst::ExpressionValue<ShaderAst::ExpressionType> returnType = ShaderAst::ExpressionType{ ShaderAst::NoType{} }) const;
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};
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struct DeclareOption
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{
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inline std::unique_ptr<ShaderAst::DeclareOptionStatement> operator()(std::string name, ShaderAst::ExpressionValue<ShaderAst::ExpressionType> type, ShaderAst::ExpressionPtr initialValue = nullptr) const;
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inline ShaderAst::DeclareOptionStatementPtr operator()(std::string name, ShaderAst::ExpressionValue<ShaderAst::ExpressionType> type, ShaderAst::ExpressionPtr initialValue = nullptr) const;
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};
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struct DeclareStruct
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{
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inline std::unique_ptr<ShaderAst::DeclareStructStatement> operator()(ShaderAst::StructDescription description, ShaderAst::ExpressionValue<bool> isExported) const;
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inline ShaderAst::DeclareStructStatementPtr operator()(ShaderAst::StructDescription description, ShaderAst::ExpressionValue<bool> isExported) const;
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};
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struct DeclareVariable
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{
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inline std::unique_ptr<ShaderAst::DeclareVariableStatement> operator()(std::string name, ShaderAst::ExpressionPtr initialValue) const;
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inline std::unique_ptr<ShaderAst::DeclareVariableStatement> operator()(std::string name, ShaderAst::ExpressionValue<ShaderAst::ExpressionType> type, ShaderAst::ExpressionPtr initialValue = nullptr) const;
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inline ShaderAst::DeclareVariableStatementPtr operator()(std::string name, ShaderAst::ExpressionPtr initialValue) const;
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inline ShaderAst::DeclareVariableStatementPtr operator()(std::string name, ShaderAst::ExpressionValue<ShaderAst::ExpressionType> type, ShaderAst::ExpressionPtr initialValue = nullptr) const;
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};
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struct ExpressionStatement
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{
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inline std::unique_ptr<ShaderAst::ExpressionStatement> operator()(ShaderAst::ExpressionPtr expression) const;
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inline ShaderAst::ExpressionStatementPtr operator()(ShaderAst::ExpressionPtr expression) const;
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};
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struct For
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{
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inline std::unique_ptr<ShaderAst::ForStatement> operator()(std::string varName, ShaderAst::ExpressionPtr fromExpression, ShaderAst::ExpressionPtr toExpression, ShaderAst::StatementPtr statement) const;
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inline std::unique_ptr<ShaderAst::ForStatement> operator()(std::string varName, ShaderAst::ExpressionPtr fromExpression, ShaderAst::ExpressionPtr toExpression, ShaderAst::ExpressionPtr stepExpression, ShaderAst::StatementPtr statement) const;
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inline ShaderAst::ForStatementPtr operator()(std::string varName, ShaderAst::ExpressionPtr fromExpression, ShaderAst::ExpressionPtr toExpression, ShaderAst::StatementPtr statement) const;
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inline ShaderAst::ForStatementPtr operator()(std::string varName, ShaderAst::ExpressionPtr fromExpression, ShaderAst::ExpressionPtr toExpression, ShaderAst::ExpressionPtr stepExpression, ShaderAst::StatementPtr statement) const;
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};
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struct ForEach
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{
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inline std::unique_ptr<ShaderAst::ForEachStatement> operator()(std::string varName, ShaderAst::ExpressionPtr expression, ShaderAst::StatementPtr statement) const;
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inline ShaderAst::ForEachStatementPtr operator()(std::string varName, ShaderAst::ExpressionPtr expression, ShaderAst::StatementPtr statement) const;
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};
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struct Function
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{
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inline std::unique_ptr<ShaderAst::FunctionExpression> operator()(std::size_t funcId) const;
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inline ShaderAst::FunctionExpressionPtr operator()(std::size_t funcId) const;
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};
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struct Identifier
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{
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inline std::unique_ptr<ShaderAst::IdentifierExpression> operator()(std::string name) const;
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inline ShaderAst::IdentifierExpressionPtr operator()(std::string name) const;
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};
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struct Import
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{
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inline std::unique_ptr<ShaderAst::ImportStatement> operator()(std::vector<std::string> modulePath) const;
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inline ShaderAst::ImportStatementPtr operator()(std::vector<std::string> modulePath) const;
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};
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struct Intrinsic
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{
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inline std::unique_ptr<ShaderAst::IntrinsicExpression> operator()(ShaderAst::IntrinsicType intrinsicType, std::vector<ShaderAst::ExpressionPtr> parameters) const;
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inline ShaderAst::IntrinsicExpressionPtr operator()(ShaderAst::IntrinsicType intrinsicType, std::vector<ShaderAst::ExpressionPtr> parameters) const;
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};
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struct IntrinsicFunction
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{
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inline std::unique_ptr<ShaderAst::IntrinsicFunctionExpression> operator()(std::size_t intrinsicFunctionId, ShaderAst::IntrinsicType intrinsicType) const;
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inline ShaderAst::IntrinsicFunctionExpressionPtr operator()(std::size_t intrinsicFunctionId, ShaderAst::IntrinsicType intrinsicType) const;
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};
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struct Multi
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{
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inline std::unique_ptr<ShaderAst::MultiStatement> operator()(std::vector<ShaderAst::StatementPtr> statements = {}) const;
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inline ShaderAst::MultiStatementPtr operator()(std::vector<ShaderAst::StatementPtr> statements = {}) const;
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};
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template<typename T>
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@@ -165,38 +165,38 @@ namespace Nz::ShaderBuilder
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struct Return
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{
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inline std::unique_ptr<ShaderAst::ReturnStatement> operator()(ShaderAst::ExpressionPtr expr = nullptr) const;
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inline ShaderAst::ReturnStatementPtr operator()(ShaderAst::ExpressionPtr expr = nullptr) const;
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};
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struct Scoped
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{
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inline std::unique_ptr<ShaderAst::ScopedStatement> operator()(ShaderAst::StatementPtr statement) const;
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inline ShaderAst::ScopedStatementPtr operator()(ShaderAst::StatementPtr statement) const;
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};
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struct StructType
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{
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inline std::unique_ptr<ShaderAst::StructTypeExpression> operator()(std::size_t structTypeId) const;
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inline ShaderAst::StructTypeExpressionPtr operator()(std::size_t structTypeId) const;
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};
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struct Swizzle
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{
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inline std::unique_ptr<ShaderAst::SwizzleExpression> operator()(ShaderAst::ExpressionPtr expression, std::array<UInt32, 4> swizzleComponents, std::size_t componentCount) const;
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inline std::unique_ptr<ShaderAst::SwizzleExpression> operator()(ShaderAst::ExpressionPtr expression, std::vector<UInt32> swizzleComponents) const;
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inline ShaderAst::SwizzleExpressionPtr operator()(ShaderAst::ExpressionPtr expression, std::array<UInt32, 4> swizzleComponents, std::size_t componentCount) const;
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inline ShaderAst::SwizzleExpressionPtr operator()(ShaderAst::ExpressionPtr expression, std::vector<UInt32> swizzleComponents) const;
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};
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struct Unary
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{
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inline std::unique_ptr<ShaderAst::UnaryExpression> operator()(ShaderAst::UnaryType op, ShaderAst::ExpressionPtr expression) const;
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inline ShaderAst::UnaryExpressionPtr operator()(ShaderAst::UnaryType op, ShaderAst::ExpressionPtr expression) const;
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};
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struct Variable
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{
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inline std::unique_ptr<ShaderAst::VariableExpression> operator()(std::size_t variableId, ShaderAst::ExpressionType expressionType) const;
|
||||
inline ShaderAst::VariableValueExpressionPtr operator()(std::size_t variableId, ShaderAst::ExpressionType expressionType) const;
|
||||
};
|
||||
|
||||
struct While
|
||||
{
|
||||
inline std::unique_ptr<ShaderAst::WhileStatement> operator()(ShaderAst::ExpressionPtr condition, ShaderAst::StatementPtr body) const;
|
||||
inline ShaderAst::WhileStatementPtr operator()(ShaderAst::ExpressionPtr condition, ShaderAst::StatementPtr body) const;
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
|
||||
namespace Nz::ShaderBuilder
|
||||
{
|
||||
inline std::unique_ptr<ShaderAst::AccessIdentifierExpression> Impl::AccessMember::operator()(ShaderAst::ExpressionPtr expr, std::vector<std::string> memberIdentifiers) const
|
||||
inline ShaderAst::AccessIdentifierExpressionPtr Impl::AccessMember::operator()(ShaderAst::ExpressionPtr expr, std::vector<std::string> memberIdentifiers) const
|
||||
{
|
||||
auto accessMemberNode = std::make_unique<ShaderAst::AccessIdentifierExpression>();
|
||||
accessMemberNode->expr = std::move(expr);
|
||||
@@ -17,7 +17,7 @@ namespace Nz::ShaderBuilder
|
||||
return accessMemberNode;
|
||||
}
|
||||
|
||||
inline std::unique_ptr<ShaderAst::AccessIndexExpression> Impl::AccessIndex::operator()(ShaderAst::ExpressionPtr expr, Int32 index) const
|
||||
inline ShaderAst::AccessIndexExpressionPtr Impl::AccessIndex::operator()(ShaderAst::ExpressionPtr expr, Int32 index) const
|
||||
{
|
||||
auto accessMemberNode = std::make_unique<ShaderAst::AccessIndexExpression>();
|
||||
accessMemberNode->expr = std::move(expr);
|
||||
@@ -26,7 +26,7 @@ namespace Nz::ShaderBuilder
|
||||
return accessMemberNode;
|
||||
}
|
||||
|
||||
inline std::unique_ptr<ShaderAst::AccessIndexExpression> Impl::AccessIndex::operator()(ShaderAst::ExpressionPtr expr, const std::vector<Int32>& indexConstants) const
|
||||
inline ShaderAst::AccessIndexExpressionPtr Impl::AccessIndex::operator()(ShaderAst::ExpressionPtr expr, const std::vector<Int32>& indexConstants) const
|
||||
{
|
||||
auto accessMemberNode = std::make_unique<ShaderAst::AccessIndexExpression>();
|
||||
accessMemberNode->expr = std::move(expr);
|
||||
@@ -38,7 +38,7 @@ namespace Nz::ShaderBuilder
|
||||
return accessMemberNode;
|
||||
}
|
||||
|
||||
inline std::unique_ptr<ShaderAst::AccessIndexExpression> Impl::AccessIndex::operator()(ShaderAst::ExpressionPtr expr, ShaderAst::ExpressionPtr indexExpression) const
|
||||
inline ShaderAst::AccessIndexExpressionPtr Impl::AccessIndex::operator()(ShaderAst::ExpressionPtr expr, ShaderAst::ExpressionPtr indexExpression) const
|
||||
{
|
||||
auto accessMemberNode = std::make_unique<ShaderAst::AccessIndexExpression>();
|
||||
accessMemberNode->expr = std::move(expr);
|
||||
@@ -47,7 +47,7 @@ namespace Nz::ShaderBuilder
|
||||
return accessMemberNode;
|
||||
}
|
||||
|
||||
inline std::unique_ptr<ShaderAst::AccessIndexExpression> Impl::AccessIndex::operator()(ShaderAst::ExpressionPtr expr, std::vector<ShaderAst::ExpressionPtr> indexExpressions) const
|
||||
inline ShaderAst::AccessIndexExpressionPtr Impl::AccessIndex::operator()(ShaderAst::ExpressionPtr expr, std::vector<ShaderAst::ExpressionPtr> indexExpressions) const
|
||||
{
|
||||
auto accessMemberNode = std::make_unique<ShaderAst::AccessIndexExpression>();
|
||||
accessMemberNode->expr = std::move(expr);
|
||||
@@ -56,7 +56,7 @@ namespace Nz::ShaderBuilder
|
||||
return accessMemberNode;
|
||||
}
|
||||
|
||||
inline std::unique_ptr<ShaderAst::AssignExpression> Impl::Assign::operator()(ShaderAst::AssignType op, ShaderAst::ExpressionPtr left, ShaderAst::ExpressionPtr right) const
|
||||
inline ShaderAst::AssignExpressionPtr Impl::Assign::operator()(ShaderAst::AssignType op, ShaderAst::ExpressionPtr left, ShaderAst::ExpressionPtr right) const
|
||||
{
|
||||
auto assignNode = std::make_unique<ShaderAst::AssignExpression>();
|
||||
assignNode->op = op;
|
||||
@@ -66,7 +66,7 @@ namespace Nz::ShaderBuilder
|
||||
return assignNode;
|
||||
}
|
||||
|
||||
inline std::unique_ptr<ShaderAst::BinaryExpression> Impl::Binary::operator()(ShaderAst::BinaryType op, ShaderAst::ExpressionPtr left, ShaderAst::ExpressionPtr right) const
|
||||
inline ShaderAst::BinaryExpressionPtr Impl::Binary::operator()(ShaderAst::BinaryType op, ShaderAst::ExpressionPtr left, ShaderAst::ExpressionPtr right) const
|
||||
{
|
||||
auto binaryNode = std::make_unique<ShaderAst::BinaryExpression>();
|
||||
binaryNode->op = op;
|
||||
@@ -77,7 +77,7 @@ namespace Nz::ShaderBuilder
|
||||
}
|
||||
|
||||
template<bool Const>
|
||||
std::unique_ptr<ShaderAst::BranchStatement> Impl::Branch<Const>::operator()(ShaderAst::ExpressionPtr condition, ShaderAst::StatementPtr truePath, ShaderAst::StatementPtr falsePath) const
|
||||
ShaderAst::BranchStatementPtr Impl::Branch<Const>::operator()(ShaderAst::ExpressionPtr condition, ShaderAst::StatementPtr truePath, ShaderAst::StatementPtr falsePath) const
|
||||
{
|
||||
auto branchNode = std::make_unique<ShaderAst::BranchStatement>();
|
||||
|
||||
@@ -92,7 +92,7 @@ namespace Nz::ShaderBuilder
|
||||
}
|
||||
|
||||
template<bool Const>
|
||||
std::unique_ptr<ShaderAst::BranchStatement> Impl::Branch<Const>::operator()(std::vector<ShaderAst::BranchStatement::ConditionalStatement> condStatements, ShaderAst::StatementPtr elseStatement) const
|
||||
ShaderAst::BranchStatementPtr Impl::Branch<Const>::operator()(std::vector<ShaderAst::BranchStatement::ConditionalStatement> condStatements, ShaderAst::StatementPtr elseStatement) const
|
||||
{
|
||||
auto branchNode = std::make_unique<ShaderAst::BranchStatement>();
|
||||
branchNode->condStatements = std::move(condStatements);
|
||||
@@ -102,7 +102,7 @@ namespace Nz::ShaderBuilder
|
||||
return branchNode;
|
||||
}
|
||||
|
||||
inline std::unique_ptr<ShaderAst::CallFunctionExpression> Impl::CallFunction::operator()(std::string functionName, std::vector<ShaderAst::ExpressionPtr> parameters) const
|
||||
inline ShaderAst::CallFunctionExpressionPtr Impl::CallFunction::operator()(std::string functionName, std::vector<ShaderAst::ExpressionPtr> parameters) const
|
||||
{
|
||||
auto callFunctionExpression = std::make_unique<ShaderAst::CallFunctionExpression>();
|
||||
callFunctionExpression->targetFunction = ShaderBuilder::Identifier(std::move(functionName));
|
||||
@@ -111,7 +111,7 @@ namespace Nz::ShaderBuilder
|
||||
return callFunctionExpression;
|
||||
}
|
||||
|
||||
inline std::unique_ptr<ShaderAst::CallFunctionExpression> Impl::CallFunction::operator()(ShaderAst::ExpressionPtr functionExpr, std::vector<ShaderAst::ExpressionPtr> parameters) const
|
||||
inline ShaderAst::CallFunctionExpressionPtr Impl::CallFunction::operator()(ShaderAst::ExpressionPtr functionExpr, std::vector<ShaderAst::ExpressionPtr> parameters) const
|
||||
{
|
||||
auto callFunctionExpression = std::make_unique<ShaderAst::CallFunctionExpression>();
|
||||
callFunctionExpression->targetFunction = std::move(functionExpr);
|
||||
@@ -120,7 +120,7 @@ namespace Nz::ShaderBuilder
|
||||
return callFunctionExpression;
|
||||
}
|
||||
|
||||
inline std::unique_ptr<ShaderAst::CastExpression> Impl::Cast::operator()(ShaderAst::ExpressionValue<ShaderAst::ExpressionType> targetType, ShaderAst::ExpressionPtr expression) const
|
||||
inline ShaderAst::CastExpressionPtr Impl::Cast::operator()(ShaderAst::ExpressionValue<ShaderAst::ExpressionType> targetType, ShaderAst::ExpressionPtr expression) const
|
||||
{
|
||||
auto castNode = std::make_unique<ShaderAst::CastExpression>();
|
||||
castNode->targetType = std::move(targetType);
|
||||
@@ -129,7 +129,7 @@ namespace Nz::ShaderBuilder
|
||||
return castNode;
|
||||
}
|
||||
|
||||
inline std::unique_ptr<ShaderAst::CastExpression> Impl::Cast::operator()(ShaderAst::ExpressionValue<ShaderAst::ExpressionType> targetType, std::array<ShaderAst::ExpressionPtr, 4> expressions) const
|
||||
inline ShaderAst::CastExpressionPtr Impl::Cast::operator()(ShaderAst::ExpressionValue<ShaderAst::ExpressionType> targetType, std::array<ShaderAst::ExpressionPtr, 4> expressions) const
|
||||
{
|
||||
auto castNode = std::make_unique<ShaderAst::CastExpression>();
|
||||
castNode->expressions = std::move(expressions);
|
||||
@@ -138,7 +138,7 @@ namespace Nz::ShaderBuilder
|
||||
return castNode;
|
||||
}
|
||||
|
||||
inline std::unique_ptr<ShaderAst::CastExpression> Impl::Cast::operator()(ShaderAst::ExpressionValue<ShaderAst::ExpressionType> targetType, std::vector<ShaderAst::ExpressionPtr> expressions) const
|
||||
inline ShaderAst::CastExpressionPtr Impl::Cast::operator()(ShaderAst::ExpressionValue<ShaderAst::ExpressionType> targetType, std::vector<ShaderAst::ExpressionPtr> expressions) const
|
||||
{
|
||||
auto castNode = std::make_unique<ShaderAst::CastExpression>();
|
||||
castNode->targetType = std::move(targetType);
|
||||
@@ -150,7 +150,7 @@ namespace Nz::ShaderBuilder
|
||||
return castNode;
|
||||
}
|
||||
|
||||
inline std::unique_ptr<ShaderAst::ConditionalExpression> Impl::ConditionalExpression::operator()(ShaderAst::ExpressionPtr condition, ShaderAst::ExpressionPtr truePath, ShaderAst::ExpressionPtr falsePath) const
|
||||
inline ShaderAst::ConditionalExpressionPtr Impl::ConditionalExpression::operator()(ShaderAst::ExpressionPtr condition, ShaderAst::ExpressionPtr truePath, ShaderAst::ExpressionPtr falsePath) const
|
||||
{
|
||||
auto condExprNode = std::make_unique<ShaderAst::ConditionalExpression>();
|
||||
condExprNode->condition = std::move(condition);
|
||||
@@ -160,7 +160,7 @@ namespace Nz::ShaderBuilder
|
||||
return condExprNode;
|
||||
}
|
||||
|
||||
inline std::unique_ptr<ShaderAst::ConditionalStatement> Impl::ConditionalStatement::operator()(ShaderAst::ExpressionPtr condition, ShaderAst::StatementPtr statement) const
|
||||
inline ShaderAst::ConditionalStatementPtr Impl::ConditionalStatement::operator()(ShaderAst::ExpressionPtr condition, ShaderAst::StatementPtr statement) const
|
||||
{
|
||||
auto condStatementNode = std::make_unique<ShaderAst::ConditionalStatement>();
|
||||
condStatementNode->condition = std::move(condition);
|
||||
@@ -169,7 +169,7 @@ namespace Nz::ShaderBuilder
|
||||
return condStatementNode;
|
||||
}
|
||||
|
||||
inline std::unique_ptr<ShaderAst::ConstantValueExpression> Impl::Constant::operator()(ShaderAst::ConstantValue value) const
|
||||
inline ShaderAst::ConstantValueExpressionPtr Impl::Constant::operator()(ShaderAst::ConstantValue value) const
|
||||
{
|
||||
auto constantNode = std::make_unique<ShaderAst::ConstantValueExpression>();
|
||||
constantNode->value = std::move(value);
|
||||
@@ -179,7 +179,7 @@ namespace Nz::ShaderBuilder
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
std::unique_ptr<ShaderAst::ConstantValueExpression> Impl::Constant::operator()(ShaderAst::ExpressionType type, T value) const
|
||||
ShaderAst::ConstantValueExpressionPtr Impl::Constant::operator()(ShaderAst::ExpressionType type, T value) const
|
||||
{
|
||||
assert(IsPrimitiveType(type));
|
||||
|
||||
@@ -195,7 +195,7 @@ namespace Nz::ShaderBuilder
|
||||
throw std::runtime_error("unexpected primitive type");
|
||||
}
|
||||
|
||||
inline std::unique_ptr<ShaderAst::DeclareAliasStatement> Impl::DeclareAlias::operator()(std::string name, ShaderAst::ExpressionPtr expression) const
|
||||
inline ShaderAst::DeclareAliasStatementPtr Impl::DeclareAlias::operator()(std::string name, ShaderAst::ExpressionPtr expression) const
|
||||
{
|
||||
auto declareAliasNode = std::make_unique<ShaderAst::DeclareAliasStatement>();
|
||||
declareAliasNode->name = std::move(name);
|
||||
@@ -204,7 +204,7 @@ namespace Nz::ShaderBuilder
|
||||
return declareAliasNode;
|
||||
}
|
||||
|
||||
inline std::unique_ptr<ShaderAst::DeclareConstStatement> Impl::DeclareConst::operator()(std::string name, ShaderAst::ExpressionPtr initialValue) const
|
||||
inline ShaderAst::DeclareConstStatementPtr Impl::DeclareConst::operator()(std::string name, ShaderAst::ExpressionPtr initialValue) const
|
||||
{
|
||||
auto declareConstNode = std::make_unique<ShaderAst::DeclareConstStatement>();
|
||||
declareConstNode->name = std::move(name);
|
||||
@@ -213,7 +213,7 @@ namespace Nz::ShaderBuilder
|
||||
return declareConstNode;
|
||||
}
|
||||
|
||||
inline std::unique_ptr<ShaderAst::DeclareConstStatement> Impl::DeclareConst::operator()(std::string name, ShaderAst::ExpressionValue<ShaderAst::ExpressionType> type, ShaderAst::ExpressionPtr initialValue) const
|
||||
inline ShaderAst::DeclareConstStatementPtr Impl::DeclareConst::operator()(std::string name, ShaderAst::ExpressionValue<ShaderAst::ExpressionType> type, ShaderAst::ExpressionPtr initialValue) const
|
||||
{
|
||||
auto declareConstNode = std::make_unique<ShaderAst::DeclareConstStatement>();
|
||||
declareConstNode->name = std::move(name);
|
||||
@@ -223,7 +223,7 @@ namespace Nz::ShaderBuilder
|
||||
return declareConstNode;
|
||||
}
|
||||
|
||||
inline std::unique_ptr<ShaderAst::DeclareFunctionStatement> Impl::DeclareFunction::operator()(std::string name, ShaderAst::StatementPtr statement) const
|
||||
inline ShaderAst::DeclareFunctionStatementPtr Impl::DeclareFunction::operator()(std::string name, ShaderAst::StatementPtr statement) const
|
||||
{
|
||||
auto declareFunctionNode = std::make_unique<ShaderAst::DeclareFunctionStatement>();
|
||||
declareFunctionNode->name = std::move(name);
|
||||
@@ -232,7 +232,7 @@ namespace Nz::ShaderBuilder
|
||||
return declareFunctionNode;
|
||||
}
|
||||
|
||||
inline std::unique_ptr<ShaderAst::DeclareFunctionStatement> Impl::DeclareFunction::operator()(std::string name, std::vector<ShaderAst::DeclareFunctionStatement::Parameter> parameters, std::vector<ShaderAst::StatementPtr> statements, ShaderAst::ExpressionValue<ShaderAst::ExpressionType> returnType) const
|
||||
inline ShaderAst::DeclareFunctionStatementPtr Impl::DeclareFunction::operator()(std::string name, std::vector<ShaderAst::DeclareFunctionStatement::Parameter> parameters, std::vector<ShaderAst::StatementPtr> statements, ShaderAst::ExpressionValue<ShaderAst::ExpressionType> returnType) const
|
||||
{
|
||||
auto declareFunctionNode = std::make_unique<ShaderAst::DeclareFunctionStatement>();
|
||||
declareFunctionNode->name = std::move(name);
|
||||
@@ -243,7 +243,7 @@ namespace Nz::ShaderBuilder
|
||||
return declareFunctionNode;
|
||||
}
|
||||
|
||||
inline std::unique_ptr<ShaderAst::DeclareFunctionStatement> Impl::DeclareFunction::operator()(std::optional<ShaderStageType> entryStage, std::string name, ShaderAst::StatementPtr statement) const
|
||||
inline ShaderAst::DeclareFunctionStatementPtr Impl::DeclareFunction::operator()(std::optional<ShaderStageType> entryStage, std::string name, ShaderAst::StatementPtr statement) const
|
||||
{
|
||||
auto declareFunctionNode = std::make_unique<ShaderAst::DeclareFunctionStatement>();
|
||||
declareFunctionNode->name = std::move(name);
|
||||
@@ -255,7 +255,7 @@ namespace Nz::ShaderBuilder
|
||||
return declareFunctionNode;
|
||||
}
|
||||
|
||||
inline std::unique_ptr<ShaderAst::DeclareFunctionStatement> Impl::DeclareFunction::operator()(std::optional<ShaderStageType> entryStage, std::string name, std::vector<ShaderAst::DeclareFunctionStatement::Parameter> parameters, std::vector<ShaderAst::StatementPtr> statements, ShaderAst::ExpressionValue<ShaderAst::ExpressionType> returnType) const
|
||||
inline ShaderAst::DeclareFunctionStatementPtr Impl::DeclareFunction::operator()(std::optional<ShaderStageType> entryStage, std::string name, std::vector<ShaderAst::DeclareFunctionStatement::Parameter> parameters, std::vector<ShaderAst::StatementPtr> statements, ShaderAst::ExpressionValue<ShaderAst::ExpressionType> returnType) const
|
||||
{
|
||||
auto declareFunctionNode = std::make_unique<ShaderAst::DeclareFunctionStatement>();
|
||||
declareFunctionNode->name = std::move(name);
|
||||
@@ -269,7 +269,7 @@ namespace Nz::ShaderBuilder
|
||||
return declareFunctionNode;
|
||||
}
|
||||
|
||||
inline std::unique_ptr<ShaderAst::DeclareOptionStatement> Impl::DeclareOption::operator()(std::string name, ShaderAst::ExpressionValue<ShaderAst::ExpressionType> type, ShaderAst::ExpressionPtr initialValue) const
|
||||
inline ShaderAst::DeclareOptionStatementPtr Impl::DeclareOption::operator()(std::string name, ShaderAst::ExpressionValue<ShaderAst::ExpressionType> type, ShaderAst::ExpressionPtr initialValue) const
|
||||
{
|
||||
auto declareOptionNode = std::make_unique<ShaderAst::DeclareOptionStatement>();
|
||||
declareOptionNode->optName = std::move(name);
|
||||
@@ -279,7 +279,7 @@ namespace Nz::ShaderBuilder
|
||||
return declareOptionNode;
|
||||
}
|
||||
|
||||
inline std::unique_ptr<ShaderAst::DeclareStructStatement> Impl::DeclareStruct::operator()(ShaderAst::StructDescription description, ShaderAst::ExpressionValue<bool> isExported) const
|
||||
inline ShaderAst::DeclareStructStatementPtr Impl::DeclareStruct::operator()(ShaderAst::StructDescription description, ShaderAst::ExpressionValue<bool> isExported) const
|
||||
{
|
||||
auto declareStructNode = std::make_unique<ShaderAst::DeclareStructStatement>();
|
||||
declareStructNode->description = std::move(description);
|
||||
@@ -288,7 +288,7 @@ namespace Nz::ShaderBuilder
|
||||
return declareStructNode;
|
||||
}
|
||||
|
||||
inline std::unique_ptr<ShaderAst::DeclareVariableStatement> Impl::DeclareVariable::operator()(std::string name, ShaderAst::ExpressionPtr initialValue) const
|
||||
inline ShaderAst::DeclareVariableStatementPtr Impl::DeclareVariable::operator()(std::string name, ShaderAst::ExpressionPtr initialValue) const
|
||||
{
|
||||
auto declareVariableNode = std::make_unique<ShaderAst::DeclareVariableStatement>();
|
||||
declareVariableNode->varName = std::move(name);
|
||||
@@ -297,7 +297,7 @@ namespace Nz::ShaderBuilder
|
||||
return declareVariableNode;
|
||||
}
|
||||
|
||||
inline std::unique_ptr<ShaderAst::DeclareVariableStatement> Impl::DeclareVariable::operator()(std::string name, ShaderAst::ExpressionValue<ShaderAst::ExpressionType> type, ShaderAst::ExpressionPtr initialValue) const
|
||||
inline ShaderAst::DeclareVariableStatementPtr Impl::DeclareVariable::operator()(std::string name, ShaderAst::ExpressionValue<ShaderAst::ExpressionType> type, ShaderAst::ExpressionPtr initialValue) const
|
||||
{
|
||||
auto declareVariableNode = std::make_unique<ShaderAst::DeclareVariableStatement>();
|
||||
declareVariableNode->varName = std::move(name);
|
||||
@@ -307,7 +307,7 @@ namespace Nz::ShaderBuilder
|
||||
return declareVariableNode;
|
||||
}
|
||||
|
||||
inline std::unique_ptr<ShaderAst::ExpressionStatement> Impl::ExpressionStatement::operator()(ShaderAst::ExpressionPtr expression) const
|
||||
inline ShaderAst::ExpressionStatementPtr Impl::ExpressionStatement::operator()(ShaderAst::ExpressionPtr expression) const
|
||||
{
|
||||
auto expressionStatementNode = std::make_unique<ShaderAst::ExpressionStatement>();
|
||||
expressionStatementNode->expression = std::move(expression);
|
||||
@@ -315,7 +315,7 @@ namespace Nz::ShaderBuilder
|
||||
return expressionStatementNode;
|
||||
}
|
||||
|
||||
inline std::unique_ptr<ShaderAst::ForStatement> Impl::For::operator()(std::string varName, ShaderAst::ExpressionPtr fromExpression, ShaderAst::ExpressionPtr toExpression, ShaderAst::StatementPtr statement) const
|
||||
inline ShaderAst::ForStatementPtr Impl::For::operator()(std::string varName, ShaderAst::ExpressionPtr fromExpression, ShaderAst::ExpressionPtr toExpression, ShaderAst::StatementPtr statement) const
|
||||
{
|
||||
auto forNode = std::make_unique<ShaderAst::ForStatement>();
|
||||
forNode->fromExpr = std::move(fromExpression);
|
||||
@@ -326,7 +326,7 @@ namespace Nz::ShaderBuilder
|
||||
return forNode;
|
||||
}
|
||||
|
||||
inline std::unique_ptr<ShaderAst::ForStatement> Impl::For::operator()(std::string varName, ShaderAst::ExpressionPtr fromExpression, ShaderAst::ExpressionPtr toExpression, ShaderAst::ExpressionPtr stepExpression, ShaderAst::StatementPtr statement) const
|
||||
inline ShaderAst::ForStatementPtr Impl::For::operator()(std::string varName, ShaderAst::ExpressionPtr fromExpression, ShaderAst::ExpressionPtr toExpression, ShaderAst::ExpressionPtr stepExpression, ShaderAst::StatementPtr statement) const
|
||||
{
|
||||
auto forNode = std::make_unique<ShaderAst::ForStatement>();
|
||||
forNode->fromExpr = std::move(fromExpression);
|
||||
@@ -338,7 +338,7 @@ namespace Nz::ShaderBuilder
|
||||
return forNode;
|
||||
}
|
||||
|
||||
std::unique_ptr<ShaderAst::ForEachStatement> Impl::ForEach::operator()(std::string varName, ShaderAst::ExpressionPtr expression, ShaderAst::StatementPtr statement) const
|
||||
ShaderAst::ForEachStatementPtr Impl::ForEach::operator()(std::string varName, ShaderAst::ExpressionPtr expression, ShaderAst::StatementPtr statement) const
|
||||
{
|
||||
auto forEachNode = std::make_unique<ShaderAst::ForEachStatement>();
|
||||
forEachNode->expression = std::move(expression);
|
||||
@@ -348,7 +348,7 @@ namespace Nz::ShaderBuilder
|
||||
return forEachNode;
|
||||
}
|
||||
|
||||
inline std::unique_ptr<ShaderAst::FunctionExpression> Impl::Function::operator()(std::size_t funcId) const
|
||||
inline ShaderAst::FunctionExpressionPtr Impl::Function::operator()(std::size_t funcId) const
|
||||
{
|
||||
auto intrinsicTypeExpr = std::make_unique<ShaderAst::FunctionExpression>();
|
||||
intrinsicTypeExpr->cachedExpressionType = ShaderAst::FunctionType{ funcId };
|
||||
@@ -357,7 +357,7 @@ namespace Nz::ShaderBuilder
|
||||
return intrinsicTypeExpr;
|
||||
}
|
||||
|
||||
inline std::unique_ptr<ShaderAst::IdentifierExpression> Impl::Identifier::operator()(std::string name) const
|
||||
inline ShaderAst::IdentifierExpressionPtr Impl::Identifier::operator()(std::string name) const
|
||||
{
|
||||
auto identifierNode = std::make_unique<ShaderAst::IdentifierExpression>();
|
||||
identifierNode->identifier = std::move(name);
|
||||
@@ -365,7 +365,7 @@ namespace Nz::ShaderBuilder
|
||||
return identifierNode;
|
||||
}
|
||||
|
||||
inline std::unique_ptr<ShaderAst::ImportStatement> Impl::Import::operator()(std::vector<std::string> modulePath) const
|
||||
inline ShaderAst::ImportStatementPtr Impl::Import::operator()(std::vector<std::string> modulePath) const
|
||||
{
|
||||
auto importNode = std::make_unique<ShaderAst::ImportStatement>();
|
||||
importNode->modulePath = std::move(modulePath);
|
||||
@@ -373,7 +373,7 @@ namespace Nz::ShaderBuilder
|
||||
return importNode;
|
||||
}
|
||||
|
||||
inline std::unique_ptr<ShaderAst::IntrinsicExpression> Impl::Intrinsic::operator()(ShaderAst::IntrinsicType intrinsicType, std::vector<ShaderAst::ExpressionPtr> parameters) const
|
||||
inline ShaderAst::IntrinsicExpressionPtr Impl::Intrinsic::operator()(ShaderAst::IntrinsicType intrinsicType, std::vector<ShaderAst::ExpressionPtr> parameters) const
|
||||
{
|
||||
auto intrinsicExpression = std::make_unique<ShaderAst::IntrinsicExpression>();
|
||||
intrinsicExpression->intrinsic = intrinsicType;
|
||||
@@ -382,7 +382,7 @@ namespace Nz::ShaderBuilder
|
||||
return intrinsicExpression;
|
||||
}
|
||||
|
||||
inline std::unique_ptr<ShaderAst::IntrinsicFunctionExpression> Impl::IntrinsicFunction::operator()(std::size_t intrinsicFunctionId, ShaderAst::IntrinsicType intrinsicType) const
|
||||
inline ShaderAst::IntrinsicFunctionExpressionPtr Impl::IntrinsicFunction::operator()(std::size_t intrinsicFunctionId, ShaderAst::IntrinsicType intrinsicType) const
|
||||
{
|
||||
auto intrinsicTypeExpr = std::make_unique<ShaderAst::IntrinsicFunctionExpression>();
|
||||
intrinsicTypeExpr->cachedExpressionType = ShaderAst::IntrinsicFunctionType{ intrinsicType };
|
||||
@@ -391,7 +391,7 @@ namespace Nz::ShaderBuilder
|
||||
return intrinsicTypeExpr;
|
||||
}
|
||||
|
||||
inline std::unique_ptr<ShaderAst::MultiStatement> Impl::Multi::operator()(std::vector<ShaderAst::StatementPtr> statements) const
|
||||
inline ShaderAst::MultiStatementPtr Impl::Multi::operator()(std::vector<ShaderAst::StatementPtr> statements) const
|
||||
{
|
||||
auto multiStatement = std::make_unique<ShaderAst::MultiStatement>();
|
||||
multiStatement->statements = std::move(statements);
|
||||
@@ -405,7 +405,7 @@ namespace Nz::ShaderBuilder
|
||||
return std::make_unique<T>();
|
||||
}
|
||||
|
||||
inline std::unique_ptr<ShaderAst::ReturnStatement> Impl::Return::operator()(ShaderAst::ExpressionPtr expr) const
|
||||
inline ShaderAst::ReturnStatementPtr Impl::Return::operator()(ShaderAst::ExpressionPtr expr) const
|
||||
{
|
||||
auto returnNode = std::make_unique<ShaderAst::ReturnStatement>();
|
||||
returnNode->returnExpr = std::move(expr);
|
||||
@@ -413,7 +413,7 @@ namespace Nz::ShaderBuilder
|
||||
return returnNode;
|
||||
}
|
||||
|
||||
inline std::unique_ptr<ShaderAst::ScopedStatement> Impl::Scoped::operator()(ShaderAst::StatementPtr statement) const
|
||||
inline ShaderAst::ScopedStatementPtr Impl::Scoped::operator()(ShaderAst::StatementPtr statement) const
|
||||
{
|
||||
auto scopedNode = std::make_unique<ShaderAst::ScopedStatement>();
|
||||
scopedNode->statement = std::move(statement);
|
||||
@@ -421,7 +421,7 @@ namespace Nz::ShaderBuilder
|
||||
return scopedNode;
|
||||
}
|
||||
|
||||
inline std::unique_ptr<ShaderAst::StructTypeExpression> Impl::StructType::operator()(std::size_t structTypeId) const
|
||||
inline ShaderAst::StructTypeExpressionPtr Impl::StructType::operator()(std::size_t structTypeId) const
|
||||
{
|
||||
auto structTypeExpr = std::make_unique<ShaderAst::StructTypeExpression>();
|
||||
structTypeExpr->cachedExpressionType = ShaderAst::StructType{ structTypeId };
|
||||
@@ -430,7 +430,7 @@ namespace Nz::ShaderBuilder
|
||||
return structTypeExpr;
|
||||
}
|
||||
|
||||
inline std::unique_ptr<ShaderAst::SwizzleExpression> Impl::Swizzle::operator()(ShaderAst::ExpressionPtr expression, std::array<UInt32, 4> swizzleComponents, std::size_t componentCount) const
|
||||
inline ShaderAst::SwizzleExpressionPtr Impl::Swizzle::operator()(ShaderAst::ExpressionPtr expression, std::array<UInt32, 4> swizzleComponents, std::size_t componentCount) const
|
||||
{
|
||||
assert(componentCount > 0);
|
||||
assert(componentCount <= 4);
|
||||
@@ -443,7 +443,7 @@ namespace Nz::ShaderBuilder
|
||||
return swizzleNode;
|
||||
}
|
||||
|
||||
inline std::unique_ptr<ShaderAst::SwizzleExpression> Impl::Swizzle::operator()(ShaderAst::ExpressionPtr expression, std::vector<UInt32> swizzleComponents) const
|
||||
inline ShaderAst::SwizzleExpressionPtr Impl::Swizzle::operator()(ShaderAst::ExpressionPtr expression, std::vector<UInt32> swizzleComponents) const
|
||||
{
|
||||
auto swizzleNode = std::make_unique<ShaderAst::SwizzleExpression>();
|
||||
swizzleNode->expression = std::move(expression);
|
||||
@@ -459,7 +459,7 @@ namespace Nz::ShaderBuilder
|
||||
return swizzleNode;
|
||||
}
|
||||
|
||||
inline std::unique_ptr<ShaderAst::UnaryExpression> Impl::Unary::operator()(ShaderAst::UnaryType op, ShaderAst::ExpressionPtr expression) const
|
||||
inline ShaderAst::UnaryExpressionPtr Impl::Unary::operator()(ShaderAst::UnaryType op, ShaderAst::ExpressionPtr expression) const
|
||||
{
|
||||
auto unaryNode = std::make_unique<ShaderAst::UnaryExpression>();
|
||||
unaryNode->expression = std::move(expression);
|
||||
@@ -468,16 +468,16 @@ namespace Nz::ShaderBuilder
|
||||
return unaryNode;
|
||||
}
|
||||
|
||||
inline std::unique_ptr<ShaderAst::VariableExpression> Impl::Variable::operator()(std::size_t variableId, ShaderAst::ExpressionType expressionType) const
|
||||
inline ShaderAst::VariableValueExpressionPtr Impl::Variable::operator()(std::size_t variableId, ShaderAst::ExpressionType expressionType) const
|
||||
{
|
||||
auto varNode = std::make_unique<ShaderAst::VariableExpression>();
|
||||
auto varNode = std::make_unique<ShaderAst::VariableValueExpression>();
|
||||
varNode->variableId = variableId;
|
||||
varNode->cachedExpressionType = std::move(expressionType);
|
||||
|
||||
return varNode;
|
||||
}
|
||||
|
||||
inline std::unique_ptr<ShaderAst::WhileStatement> Impl::While::operator()(ShaderAst::ExpressionPtr condition, ShaderAst::StatementPtr body) const
|
||||
inline ShaderAst::WhileStatementPtr Impl::While::operator()(ShaderAst::ExpressionPtr condition, ShaderAst::StatementPtr body) const
|
||||
{
|
||||
auto whileNode = std::make_unique<ShaderAst::WhileStatement>();
|
||||
whileNode->condition = std::move(condition);
|
||||
|
||||
@@ -57,7 +57,6 @@ namespace Nz
|
||||
void Visit(ShaderAst::DeclareVariableStatement& node) override;
|
||||
void Visit(ShaderAst::DiscardStatement& node) override;
|
||||
void Visit(ShaderAst::ExpressionStatement& node) override;
|
||||
void Visit(ShaderAst::ImportStatement& node) override;
|
||||
void Visit(ShaderAst::IntrinsicExpression& node) override;
|
||||
void Visit(ShaderAst::MultiStatement& node) override;
|
||||
void Visit(ShaderAst::NoOpStatement& node) override;
|
||||
|
||||
@@ -31,7 +31,7 @@ namespace Nz
|
||||
|
||||
using AstExpressionVisitorExcept::Visit;
|
||||
void Visit(ShaderAst::AccessIndexExpression& node) override;
|
||||
void Visit(ShaderAst::VariableExpression& node) override;
|
||||
void Visit(ShaderAst::VariableValueExpression& node) override;
|
||||
|
||||
SpirvExpressionLoad& operator=(const SpirvExpressionLoad&) = delete;
|
||||
SpirvExpressionLoad& operator=(SpirvExpressionLoad&&) = delete;
|
||||
|
||||
@@ -32,7 +32,7 @@ namespace Nz
|
||||
using AstExpressionVisitorExcept::Visit;
|
||||
void Visit(ShaderAst::AccessIndexExpression& node) override;
|
||||
void Visit(ShaderAst::SwizzleExpression& node) override;
|
||||
void Visit(ShaderAst::VariableExpression& node) override;
|
||||
void Visit(ShaderAst::VariableValueExpression& node) override;
|
||||
|
||||
SpirvExpressionStore& operator=(const SpirvExpressionStore&) = delete;
|
||||
SpirvExpressionStore& operator=(SpirvExpressionStore&&) = delete;
|
||||
|
||||
Reference in New Issue
Block a user