Shader: Rename VariableExpression to VariableValueExpression

This commit is contained in:
Jérôme Leclercq
2022-03-09 12:30:34 +01:00
parent 1401c46d44
commit d45ba6696f
30 changed files with 137 additions and 137 deletions

View File

@@ -8,7 +8,7 @@
namespace Nz::ShaderBuilder
{
inline std::unique_ptr<ShaderAst::AccessIdentifierExpression> Impl::AccessMember::operator()(ShaderAst::ExpressionPtr expr, std::vector<std::string> memberIdentifiers) const
inline ShaderAst::AccessIdentifierExpressionPtr Impl::AccessMember::operator()(ShaderAst::ExpressionPtr expr, std::vector<std::string> memberIdentifiers) const
{
auto accessMemberNode = std::make_unique<ShaderAst::AccessIdentifierExpression>();
accessMemberNode->expr = std::move(expr);
@@ -17,7 +17,7 @@ namespace Nz::ShaderBuilder
return accessMemberNode;
}
inline std::unique_ptr<ShaderAst::AccessIndexExpression> Impl::AccessIndex::operator()(ShaderAst::ExpressionPtr expr, Int32 index) const
inline ShaderAst::AccessIndexExpressionPtr Impl::AccessIndex::operator()(ShaderAst::ExpressionPtr expr, Int32 index) const
{
auto accessMemberNode = std::make_unique<ShaderAst::AccessIndexExpression>();
accessMemberNode->expr = std::move(expr);
@@ -26,7 +26,7 @@ namespace Nz::ShaderBuilder
return accessMemberNode;
}
inline std::unique_ptr<ShaderAst::AccessIndexExpression> Impl::AccessIndex::operator()(ShaderAst::ExpressionPtr expr, const std::vector<Int32>& indexConstants) const
inline ShaderAst::AccessIndexExpressionPtr Impl::AccessIndex::operator()(ShaderAst::ExpressionPtr expr, const std::vector<Int32>& indexConstants) const
{
auto accessMemberNode = std::make_unique<ShaderAst::AccessIndexExpression>();
accessMemberNode->expr = std::move(expr);
@@ -38,7 +38,7 @@ namespace Nz::ShaderBuilder
return accessMemberNode;
}
inline std::unique_ptr<ShaderAst::AccessIndexExpression> Impl::AccessIndex::operator()(ShaderAst::ExpressionPtr expr, ShaderAst::ExpressionPtr indexExpression) const
inline ShaderAst::AccessIndexExpressionPtr Impl::AccessIndex::operator()(ShaderAst::ExpressionPtr expr, ShaderAst::ExpressionPtr indexExpression) const
{
auto accessMemberNode = std::make_unique<ShaderAst::AccessIndexExpression>();
accessMemberNode->expr = std::move(expr);
@@ -47,7 +47,7 @@ namespace Nz::ShaderBuilder
return accessMemberNode;
}
inline std::unique_ptr<ShaderAst::AccessIndexExpression> Impl::AccessIndex::operator()(ShaderAst::ExpressionPtr expr, std::vector<ShaderAst::ExpressionPtr> indexExpressions) const
inline ShaderAst::AccessIndexExpressionPtr Impl::AccessIndex::operator()(ShaderAst::ExpressionPtr expr, std::vector<ShaderAst::ExpressionPtr> indexExpressions) const
{
auto accessMemberNode = std::make_unique<ShaderAst::AccessIndexExpression>();
accessMemberNode->expr = std::move(expr);
@@ -56,7 +56,7 @@ namespace Nz::ShaderBuilder
return accessMemberNode;
}
inline std::unique_ptr<ShaderAst::AssignExpression> Impl::Assign::operator()(ShaderAst::AssignType op, ShaderAst::ExpressionPtr left, ShaderAst::ExpressionPtr right) const
inline ShaderAst::AssignExpressionPtr Impl::Assign::operator()(ShaderAst::AssignType op, ShaderAst::ExpressionPtr left, ShaderAst::ExpressionPtr right) const
{
auto assignNode = std::make_unique<ShaderAst::AssignExpression>();
assignNode->op = op;
@@ -66,7 +66,7 @@ namespace Nz::ShaderBuilder
return assignNode;
}
inline std::unique_ptr<ShaderAst::BinaryExpression> Impl::Binary::operator()(ShaderAst::BinaryType op, ShaderAst::ExpressionPtr left, ShaderAst::ExpressionPtr right) const
inline ShaderAst::BinaryExpressionPtr Impl::Binary::operator()(ShaderAst::BinaryType op, ShaderAst::ExpressionPtr left, ShaderAst::ExpressionPtr right) const
{
auto binaryNode = std::make_unique<ShaderAst::BinaryExpression>();
binaryNode->op = op;
@@ -77,7 +77,7 @@ namespace Nz::ShaderBuilder
}
template<bool Const>
std::unique_ptr<ShaderAst::BranchStatement> Impl::Branch<Const>::operator()(ShaderAst::ExpressionPtr condition, ShaderAst::StatementPtr truePath, ShaderAst::StatementPtr falsePath) const
ShaderAst::BranchStatementPtr Impl::Branch<Const>::operator()(ShaderAst::ExpressionPtr condition, ShaderAst::StatementPtr truePath, ShaderAst::StatementPtr falsePath) const
{
auto branchNode = std::make_unique<ShaderAst::BranchStatement>();
@@ -92,7 +92,7 @@ namespace Nz::ShaderBuilder
}
template<bool Const>
std::unique_ptr<ShaderAst::BranchStatement> Impl::Branch<Const>::operator()(std::vector<ShaderAst::BranchStatement::ConditionalStatement> condStatements, ShaderAst::StatementPtr elseStatement) const
ShaderAst::BranchStatementPtr Impl::Branch<Const>::operator()(std::vector<ShaderAst::BranchStatement::ConditionalStatement> condStatements, ShaderAst::StatementPtr elseStatement) const
{
auto branchNode = std::make_unique<ShaderAst::BranchStatement>();
branchNode->condStatements = std::move(condStatements);
@@ -102,7 +102,7 @@ namespace Nz::ShaderBuilder
return branchNode;
}
inline std::unique_ptr<ShaderAst::CallFunctionExpression> Impl::CallFunction::operator()(std::string functionName, std::vector<ShaderAst::ExpressionPtr> parameters) const
inline ShaderAst::CallFunctionExpressionPtr Impl::CallFunction::operator()(std::string functionName, std::vector<ShaderAst::ExpressionPtr> parameters) const
{
auto callFunctionExpression = std::make_unique<ShaderAst::CallFunctionExpression>();
callFunctionExpression->targetFunction = ShaderBuilder::Identifier(std::move(functionName));
@@ -111,7 +111,7 @@ namespace Nz::ShaderBuilder
return callFunctionExpression;
}
inline std::unique_ptr<ShaderAst::CallFunctionExpression> Impl::CallFunction::operator()(ShaderAst::ExpressionPtr functionExpr, std::vector<ShaderAst::ExpressionPtr> parameters) const
inline ShaderAst::CallFunctionExpressionPtr Impl::CallFunction::operator()(ShaderAst::ExpressionPtr functionExpr, std::vector<ShaderAst::ExpressionPtr> parameters) const
{
auto callFunctionExpression = std::make_unique<ShaderAst::CallFunctionExpression>();
callFunctionExpression->targetFunction = std::move(functionExpr);
@@ -120,7 +120,7 @@ namespace Nz::ShaderBuilder
return callFunctionExpression;
}
inline std::unique_ptr<ShaderAst::CastExpression> Impl::Cast::operator()(ShaderAst::ExpressionValue<ShaderAst::ExpressionType> targetType, ShaderAst::ExpressionPtr expression) const
inline ShaderAst::CastExpressionPtr Impl::Cast::operator()(ShaderAst::ExpressionValue<ShaderAst::ExpressionType> targetType, ShaderAst::ExpressionPtr expression) const
{
auto castNode = std::make_unique<ShaderAst::CastExpression>();
castNode->targetType = std::move(targetType);
@@ -129,7 +129,7 @@ namespace Nz::ShaderBuilder
return castNode;
}
inline std::unique_ptr<ShaderAst::CastExpression> Impl::Cast::operator()(ShaderAst::ExpressionValue<ShaderAst::ExpressionType> targetType, std::array<ShaderAst::ExpressionPtr, 4> expressions) const
inline ShaderAst::CastExpressionPtr Impl::Cast::operator()(ShaderAst::ExpressionValue<ShaderAst::ExpressionType> targetType, std::array<ShaderAst::ExpressionPtr, 4> expressions) const
{
auto castNode = std::make_unique<ShaderAst::CastExpression>();
castNode->expressions = std::move(expressions);
@@ -138,7 +138,7 @@ namespace Nz::ShaderBuilder
return castNode;
}
inline std::unique_ptr<ShaderAst::CastExpression> Impl::Cast::operator()(ShaderAst::ExpressionValue<ShaderAst::ExpressionType> targetType, std::vector<ShaderAst::ExpressionPtr> expressions) const
inline ShaderAst::CastExpressionPtr Impl::Cast::operator()(ShaderAst::ExpressionValue<ShaderAst::ExpressionType> targetType, std::vector<ShaderAst::ExpressionPtr> expressions) const
{
auto castNode = std::make_unique<ShaderAst::CastExpression>();
castNode->targetType = std::move(targetType);
@@ -150,7 +150,7 @@ namespace Nz::ShaderBuilder
return castNode;
}
inline std::unique_ptr<ShaderAst::ConditionalExpression> Impl::ConditionalExpression::operator()(ShaderAst::ExpressionPtr condition, ShaderAst::ExpressionPtr truePath, ShaderAst::ExpressionPtr falsePath) const
inline ShaderAst::ConditionalExpressionPtr Impl::ConditionalExpression::operator()(ShaderAst::ExpressionPtr condition, ShaderAst::ExpressionPtr truePath, ShaderAst::ExpressionPtr falsePath) const
{
auto condExprNode = std::make_unique<ShaderAst::ConditionalExpression>();
condExprNode->condition = std::move(condition);
@@ -160,7 +160,7 @@ namespace Nz::ShaderBuilder
return condExprNode;
}
inline std::unique_ptr<ShaderAst::ConditionalStatement> Impl::ConditionalStatement::operator()(ShaderAst::ExpressionPtr condition, ShaderAst::StatementPtr statement) const
inline ShaderAst::ConditionalStatementPtr Impl::ConditionalStatement::operator()(ShaderAst::ExpressionPtr condition, ShaderAst::StatementPtr statement) const
{
auto condStatementNode = std::make_unique<ShaderAst::ConditionalStatement>();
condStatementNode->condition = std::move(condition);
@@ -169,7 +169,7 @@ namespace Nz::ShaderBuilder
return condStatementNode;
}
inline std::unique_ptr<ShaderAst::ConstantValueExpression> Impl::Constant::operator()(ShaderAst::ConstantValue value) const
inline ShaderAst::ConstantValueExpressionPtr Impl::Constant::operator()(ShaderAst::ConstantValue value) const
{
auto constantNode = std::make_unique<ShaderAst::ConstantValueExpression>();
constantNode->value = std::move(value);
@@ -179,7 +179,7 @@ namespace Nz::ShaderBuilder
}
template<typename T>
std::unique_ptr<ShaderAst::ConstantValueExpression> Impl::Constant::operator()(ShaderAst::ExpressionType type, T value) const
ShaderAst::ConstantValueExpressionPtr Impl::Constant::operator()(ShaderAst::ExpressionType type, T value) const
{
assert(IsPrimitiveType(type));
@@ -195,7 +195,7 @@ namespace Nz::ShaderBuilder
throw std::runtime_error("unexpected primitive type");
}
inline std::unique_ptr<ShaderAst::DeclareAliasStatement> Impl::DeclareAlias::operator()(std::string name, ShaderAst::ExpressionPtr expression) const
inline ShaderAst::DeclareAliasStatementPtr Impl::DeclareAlias::operator()(std::string name, ShaderAst::ExpressionPtr expression) const
{
auto declareAliasNode = std::make_unique<ShaderAst::DeclareAliasStatement>();
declareAliasNode->name = std::move(name);
@@ -204,7 +204,7 @@ namespace Nz::ShaderBuilder
return declareAliasNode;
}
inline std::unique_ptr<ShaderAst::DeclareConstStatement> Impl::DeclareConst::operator()(std::string name, ShaderAst::ExpressionPtr initialValue) const
inline ShaderAst::DeclareConstStatementPtr Impl::DeclareConst::operator()(std::string name, ShaderAst::ExpressionPtr initialValue) const
{
auto declareConstNode = std::make_unique<ShaderAst::DeclareConstStatement>();
declareConstNode->name = std::move(name);
@@ -213,7 +213,7 @@ namespace Nz::ShaderBuilder
return declareConstNode;
}
inline std::unique_ptr<ShaderAst::DeclareConstStatement> Impl::DeclareConst::operator()(std::string name, ShaderAst::ExpressionValue<ShaderAst::ExpressionType> type, ShaderAst::ExpressionPtr initialValue) const
inline ShaderAst::DeclareConstStatementPtr Impl::DeclareConst::operator()(std::string name, ShaderAst::ExpressionValue<ShaderAst::ExpressionType> type, ShaderAst::ExpressionPtr initialValue) const
{
auto declareConstNode = std::make_unique<ShaderAst::DeclareConstStatement>();
declareConstNode->name = std::move(name);
@@ -223,7 +223,7 @@ namespace Nz::ShaderBuilder
return declareConstNode;
}
inline std::unique_ptr<ShaderAst::DeclareFunctionStatement> Impl::DeclareFunction::operator()(std::string name, ShaderAst::StatementPtr statement) const
inline ShaderAst::DeclareFunctionStatementPtr Impl::DeclareFunction::operator()(std::string name, ShaderAst::StatementPtr statement) const
{
auto declareFunctionNode = std::make_unique<ShaderAst::DeclareFunctionStatement>();
declareFunctionNode->name = std::move(name);
@@ -232,7 +232,7 @@ namespace Nz::ShaderBuilder
return declareFunctionNode;
}
inline std::unique_ptr<ShaderAst::DeclareFunctionStatement> Impl::DeclareFunction::operator()(std::string name, std::vector<ShaderAst::DeclareFunctionStatement::Parameter> parameters, std::vector<ShaderAst::StatementPtr> statements, ShaderAst::ExpressionValue<ShaderAst::ExpressionType> returnType) const
inline ShaderAst::DeclareFunctionStatementPtr Impl::DeclareFunction::operator()(std::string name, std::vector<ShaderAst::DeclareFunctionStatement::Parameter> parameters, std::vector<ShaderAst::StatementPtr> statements, ShaderAst::ExpressionValue<ShaderAst::ExpressionType> returnType) const
{
auto declareFunctionNode = std::make_unique<ShaderAst::DeclareFunctionStatement>();
declareFunctionNode->name = std::move(name);
@@ -243,7 +243,7 @@ namespace Nz::ShaderBuilder
return declareFunctionNode;
}
inline std::unique_ptr<ShaderAst::DeclareFunctionStatement> Impl::DeclareFunction::operator()(std::optional<ShaderStageType> entryStage, std::string name, ShaderAst::StatementPtr statement) const
inline ShaderAst::DeclareFunctionStatementPtr Impl::DeclareFunction::operator()(std::optional<ShaderStageType> entryStage, std::string name, ShaderAst::StatementPtr statement) const
{
auto declareFunctionNode = std::make_unique<ShaderAst::DeclareFunctionStatement>();
declareFunctionNode->name = std::move(name);
@@ -255,7 +255,7 @@ namespace Nz::ShaderBuilder
return declareFunctionNode;
}
inline std::unique_ptr<ShaderAst::DeclareFunctionStatement> Impl::DeclareFunction::operator()(std::optional<ShaderStageType> entryStage, std::string name, std::vector<ShaderAst::DeclareFunctionStatement::Parameter> parameters, std::vector<ShaderAst::StatementPtr> statements, ShaderAst::ExpressionValue<ShaderAst::ExpressionType> returnType) const
inline ShaderAst::DeclareFunctionStatementPtr Impl::DeclareFunction::operator()(std::optional<ShaderStageType> entryStage, std::string name, std::vector<ShaderAst::DeclareFunctionStatement::Parameter> parameters, std::vector<ShaderAst::StatementPtr> statements, ShaderAst::ExpressionValue<ShaderAst::ExpressionType> returnType) const
{
auto declareFunctionNode = std::make_unique<ShaderAst::DeclareFunctionStatement>();
declareFunctionNode->name = std::move(name);
@@ -269,7 +269,7 @@ namespace Nz::ShaderBuilder
return declareFunctionNode;
}
inline std::unique_ptr<ShaderAst::DeclareOptionStatement> Impl::DeclareOption::operator()(std::string name, ShaderAst::ExpressionValue<ShaderAst::ExpressionType> type, ShaderAst::ExpressionPtr initialValue) const
inline ShaderAst::DeclareOptionStatementPtr Impl::DeclareOption::operator()(std::string name, ShaderAst::ExpressionValue<ShaderAst::ExpressionType> type, ShaderAst::ExpressionPtr initialValue) const
{
auto declareOptionNode = std::make_unique<ShaderAst::DeclareOptionStatement>();
declareOptionNode->optName = std::move(name);
@@ -279,7 +279,7 @@ namespace Nz::ShaderBuilder
return declareOptionNode;
}
inline std::unique_ptr<ShaderAst::DeclareStructStatement> Impl::DeclareStruct::operator()(ShaderAst::StructDescription description, ShaderAst::ExpressionValue<bool> isExported) const
inline ShaderAst::DeclareStructStatementPtr Impl::DeclareStruct::operator()(ShaderAst::StructDescription description, ShaderAst::ExpressionValue<bool> isExported) const
{
auto declareStructNode = std::make_unique<ShaderAst::DeclareStructStatement>();
declareStructNode->description = std::move(description);
@@ -288,7 +288,7 @@ namespace Nz::ShaderBuilder
return declareStructNode;
}
inline std::unique_ptr<ShaderAst::DeclareVariableStatement> Impl::DeclareVariable::operator()(std::string name, ShaderAst::ExpressionPtr initialValue) const
inline ShaderAst::DeclareVariableStatementPtr Impl::DeclareVariable::operator()(std::string name, ShaderAst::ExpressionPtr initialValue) const
{
auto declareVariableNode = std::make_unique<ShaderAst::DeclareVariableStatement>();
declareVariableNode->varName = std::move(name);
@@ -297,7 +297,7 @@ namespace Nz::ShaderBuilder
return declareVariableNode;
}
inline std::unique_ptr<ShaderAst::DeclareVariableStatement> Impl::DeclareVariable::operator()(std::string name, ShaderAst::ExpressionValue<ShaderAst::ExpressionType> type, ShaderAst::ExpressionPtr initialValue) const
inline ShaderAst::DeclareVariableStatementPtr Impl::DeclareVariable::operator()(std::string name, ShaderAst::ExpressionValue<ShaderAst::ExpressionType> type, ShaderAst::ExpressionPtr initialValue) const
{
auto declareVariableNode = std::make_unique<ShaderAst::DeclareVariableStatement>();
declareVariableNode->varName = std::move(name);
@@ -307,7 +307,7 @@ namespace Nz::ShaderBuilder
return declareVariableNode;
}
inline std::unique_ptr<ShaderAst::ExpressionStatement> Impl::ExpressionStatement::operator()(ShaderAst::ExpressionPtr expression) const
inline ShaderAst::ExpressionStatementPtr Impl::ExpressionStatement::operator()(ShaderAst::ExpressionPtr expression) const
{
auto expressionStatementNode = std::make_unique<ShaderAst::ExpressionStatement>();
expressionStatementNode->expression = std::move(expression);
@@ -315,7 +315,7 @@ namespace Nz::ShaderBuilder
return expressionStatementNode;
}
inline std::unique_ptr<ShaderAst::ForStatement> Impl::For::operator()(std::string varName, ShaderAst::ExpressionPtr fromExpression, ShaderAst::ExpressionPtr toExpression, ShaderAst::StatementPtr statement) const
inline ShaderAst::ForStatementPtr Impl::For::operator()(std::string varName, ShaderAst::ExpressionPtr fromExpression, ShaderAst::ExpressionPtr toExpression, ShaderAst::StatementPtr statement) const
{
auto forNode = std::make_unique<ShaderAst::ForStatement>();
forNode->fromExpr = std::move(fromExpression);
@@ -326,7 +326,7 @@ namespace Nz::ShaderBuilder
return forNode;
}
inline std::unique_ptr<ShaderAst::ForStatement> Impl::For::operator()(std::string varName, ShaderAst::ExpressionPtr fromExpression, ShaderAst::ExpressionPtr toExpression, ShaderAst::ExpressionPtr stepExpression, ShaderAst::StatementPtr statement) const
inline ShaderAst::ForStatementPtr Impl::For::operator()(std::string varName, ShaderAst::ExpressionPtr fromExpression, ShaderAst::ExpressionPtr toExpression, ShaderAst::ExpressionPtr stepExpression, ShaderAst::StatementPtr statement) const
{
auto forNode = std::make_unique<ShaderAst::ForStatement>();
forNode->fromExpr = std::move(fromExpression);
@@ -338,7 +338,7 @@ namespace Nz::ShaderBuilder
return forNode;
}
std::unique_ptr<ShaderAst::ForEachStatement> Impl::ForEach::operator()(std::string varName, ShaderAst::ExpressionPtr expression, ShaderAst::StatementPtr statement) const
ShaderAst::ForEachStatementPtr Impl::ForEach::operator()(std::string varName, ShaderAst::ExpressionPtr expression, ShaderAst::StatementPtr statement) const
{
auto forEachNode = std::make_unique<ShaderAst::ForEachStatement>();
forEachNode->expression = std::move(expression);
@@ -348,7 +348,7 @@ namespace Nz::ShaderBuilder
return forEachNode;
}
inline std::unique_ptr<ShaderAst::FunctionExpression> Impl::Function::operator()(std::size_t funcId) const
inline ShaderAst::FunctionExpressionPtr Impl::Function::operator()(std::size_t funcId) const
{
auto intrinsicTypeExpr = std::make_unique<ShaderAst::FunctionExpression>();
intrinsicTypeExpr->cachedExpressionType = ShaderAst::FunctionType{ funcId };
@@ -357,7 +357,7 @@ namespace Nz::ShaderBuilder
return intrinsicTypeExpr;
}
inline std::unique_ptr<ShaderAst::IdentifierExpression> Impl::Identifier::operator()(std::string name) const
inline ShaderAst::IdentifierExpressionPtr Impl::Identifier::operator()(std::string name) const
{
auto identifierNode = std::make_unique<ShaderAst::IdentifierExpression>();
identifierNode->identifier = std::move(name);
@@ -365,7 +365,7 @@ namespace Nz::ShaderBuilder
return identifierNode;
}
inline std::unique_ptr<ShaderAst::ImportStatement> Impl::Import::operator()(std::vector<std::string> modulePath) const
inline ShaderAst::ImportStatementPtr Impl::Import::operator()(std::vector<std::string> modulePath) const
{
auto importNode = std::make_unique<ShaderAst::ImportStatement>();
importNode->modulePath = std::move(modulePath);
@@ -373,7 +373,7 @@ namespace Nz::ShaderBuilder
return importNode;
}
inline std::unique_ptr<ShaderAst::IntrinsicExpression> Impl::Intrinsic::operator()(ShaderAst::IntrinsicType intrinsicType, std::vector<ShaderAst::ExpressionPtr> parameters) const
inline ShaderAst::IntrinsicExpressionPtr Impl::Intrinsic::operator()(ShaderAst::IntrinsicType intrinsicType, std::vector<ShaderAst::ExpressionPtr> parameters) const
{
auto intrinsicExpression = std::make_unique<ShaderAst::IntrinsicExpression>();
intrinsicExpression->intrinsic = intrinsicType;
@@ -382,7 +382,7 @@ namespace Nz::ShaderBuilder
return intrinsicExpression;
}
inline std::unique_ptr<ShaderAst::IntrinsicFunctionExpression> Impl::IntrinsicFunction::operator()(std::size_t intrinsicFunctionId, ShaderAst::IntrinsicType intrinsicType) const
inline ShaderAst::IntrinsicFunctionExpressionPtr Impl::IntrinsicFunction::operator()(std::size_t intrinsicFunctionId, ShaderAst::IntrinsicType intrinsicType) const
{
auto intrinsicTypeExpr = std::make_unique<ShaderAst::IntrinsicFunctionExpression>();
intrinsicTypeExpr->cachedExpressionType = ShaderAst::IntrinsicFunctionType{ intrinsicType };
@@ -391,7 +391,7 @@ namespace Nz::ShaderBuilder
return intrinsicTypeExpr;
}
inline std::unique_ptr<ShaderAst::MultiStatement> Impl::Multi::operator()(std::vector<ShaderAst::StatementPtr> statements) const
inline ShaderAst::MultiStatementPtr Impl::Multi::operator()(std::vector<ShaderAst::StatementPtr> statements) const
{
auto multiStatement = std::make_unique<ShaderAst::MultiStatement>();
multiStatement->statements = std::move(statements);
@@ -405,7 +405,7 @@ namespace Nz::ShaderBuilder
return std::make_unique<T>();
}
inline std::unique_ptr<ShaderAst::ReturnStatement> Impl::Return::operator()(ShaderAst::ExpressionPtr expr) const
inline ShaderAst::ReturnStatementPtr Impl::Return::operator()(ShaderAst::ExpressionPtr expr) const
{
auto returnNode = std::make_unique<ShaderAst::ReturnStatement>();
returnNode->returnExpr = std::move(expr);
@@ -413,7 +413,7 @@ namespace Nz::ShaderBuilder
return returnNode;
}
inline std::unique_ptr<ShaderAst::ScopedStatement> Impl::Scoped::operator()(ShaderAst::StatementPtr statement) const
inline ShaderAst::ScopedStatementPtr Impl::Scoped::operator()(ShaderAst::StatementPtr statement) const
{
auto scopedNode = std::make_unique<ShaderAst::ScopedStatement>();
scopedNode->statement = std::move(statement);
@@ -421,7 +421,7 @@ namespace Nz::ShaderBuilder
return scopedNode;
}
inline std::unique_ptr<ShaderAst::StructTypeExpression> Impl::StructType::operator()(std::size_t structTypeId) const
inline ShaderAst::StructTypeExpressionPtr Impl::StructType::operator()(std::size_t structTypeId) const
{
auto structTypeExpr = std::make_unique<ShaderAst::StructTypeExpression>();
structTypeExpr->cachedExpressionType = ShaderAst::StructType{ structTypeId };
@@ -430,7 +430,7 @@ namespace Nz::ShaderBuilder
return structTypeExpr;
}
inline std::unique_ptr<ShaderAst::SwizzleExpression> Impl::Swizzle::operator()(ShaderAst::ExpressionPtr expression, std::array<UInt32, 4> swizzleComponents, std::size_t componentCount) const
inline ShaderAst::SwizzleExpressionPtr Impl::Swizzle::operator()(ShaderAst::ExpressionPtr expression, std::array<UInt32, 4> swizzleComponents, std::size_t componentCount) const
{
assert(componentCount > 0);
assert(componentCount <= 4);
@@ -443,7 +443,7 @@ namespace Nz::ShaderBuilder
return swizzleNode;
}
inline std::unique_ptr<ShaderAst::SwizzleExpression> Impl::Swizzle::operator()(ShaderAst::ExpressionPtr expression, std::vector<UInt32> swizzleComponents) const
inline ShaderAst::SwizzleExpressionPtr Impl::Swizzle::operator()(ShaderAst::ExpressionPtr expression, std::vector<UInt32> swizzleComponents) const
{
auto swizzleNode = std::make_unique<ShaderAst::SwizzleExpression>();
swizzleNode->expression = std::move(expression);
@@ -459,7 +459,7 @@ namespace Nz::ShaderBuilder
return swizzleNode;
}
inline std::unique_ptr<ShaderAst::UnaryExpression> Impl::Unary::operator()(ShaderAst::UnaryType op, ShaderAst::ExpressionPtr expression) const
inline ShaderAst::UnaryExpressionPtr Impl::Unary::operator()(ShaderAst::UnaryType op, ShaderAst::ExpressionPtr expression) const
{
auto unaryNode = std::make_unique<ShaderAst::UnaryExpression>();
unaryNode->expression = std::move(expression);
@@ -468,16 +468,16 @@ namespace Nz::ShaderBuilder
return unaryNode;
}
inline std::unique_ptr<ShaderAst::VariableExpression> Impl::Variable::operator()(std::size_t variableId, ShaderAst::ExpressionType expressionType) const
inline ShaderAst::VariableValueExpressionPtr Impl::Variable::operator()(std::size_t variableId, ShaderAst::ExpressionType expressionType) const
{
auto varNode = std::make_unique<ShaderAst::VariableExpression>();
auto varNode = std::make_unique<ShaderAst::VariableValueExpression>();
varNode->variableId = variableId;
varNode->cachedExpressionType = std::move(expressionType);
return varNode;
}
inline std::unique_ptr<ShaderAst::WhileStatement> Impl::While::operator()(ShaderAst::ExpressionPtr condition, ShaderAst::StatementPtr body) const
inline ShaderAst::WhileStatementPtr Impl::While::operator()(ShaderAst::ExpressionPtr condition, ShaderAst::StatementPtr body) const
{
auto whileNode = std::make_unique<ShaderAst::WhileStatement>();
whileNode->condition = std::move(condition);