Shader: Rename VariableExpression to VariableValueExpression
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@@ -128,7 +128,7 @@ namespace Nz
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}, m_value);
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}
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void SpirvExpressionLoad::Visit(ShaderAst::VariableExpression& node)
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void SpirvExpressionLoad::Visit(ShaderAst::VariableValueExpression& node)
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{
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const auto& var = m_visitor.GetVariable(node.variableId);
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m_value = Pointer{ var.storage, var.pointerId, var.pointedTypeId };
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