Added RenderTarget listeners
Moved Camera matrices assignation to RenderTechnique Former-commit-id: c8a4ff4b35d40702f047fdfd3fdbc4e4fbbbb1a9
This commit is contained in:
@@ -13,10 +13,9 @@
|
||||
#include <Nazara/Math/Matrix4.hpp>
|
||||
#include <Nazara/Math/Rect.hpp>
|
||||
#include <Nazara/Math/Vector3.hpp>
|
||||
#include <Nazara/Renderer/RenderTarget.hpp>
|
||||
|
||||
class NzRenderTarget;
|
||||
|
||||
class NAZARA_API NzCamera : public NzSceneNode
|
||||
class NAZARA_API NzCamera : public NzSceneNode, NzRenderTarget::Listener
|
||||
{
|
||||
public:
|
||||
NzCamera();
|
||||
@@ -35,36 +34,47 @@ class NAZARA_API NzCamera : public NzSceneNode
|
||||
const NzMatrix4f& GetProjectionMatrix() const;
|
||||
nzSceneNodeType GetSceneNodeType() const override;
|
||||
const NzRenderTarget* GetTarget() const;
|
||||
const NzRectf& GetTargetRegion() const;
|
||||
const NzMatrix4f& GetViewMatrix() const;
|
||||
const NzRectf& GetViewport() const;
|
||||
const NzRectui& GetViewport() const;
|
||||
float GetZFar() const;
|
||||
float GetZNear() const;
|
||||
|
||||
void SetFOV(float fov);
|
||||
void SetTarget(const NzRenderTarget* renderTarget);
|
||||
void SetTarget(const NzRenderTarget& renderTarget);
|
||||
void SetViewport(const NzRectf& viewport);
|
||||
void SetTargetRegion(const NzRectf& region);
|
||||
void SetViewport(const NzRectui& viewport);
|
||||
void SetZFar(float zFar);
|
||||
void SetZNear(float zNear);
|
||||
|
||||
private:
|
||||
void AddToRenderQueue(NzAbstractRenderQueue* renderQueue) const override;
|
||||
void Invalidate();
|
||||
void Register();
|
||||
void Unregister();
|
||||
|
||||
void OnRenderTargetReleased(const NzRenderTarget* renderTarget, void* userdata) override;
|
||||
bool OnRenderTargetSizeChange(const NzRenderTarget* renderTarget, void* userdata) override;
|
||||
|
||||
void Register() override;
|
||||
void Unregister() override;
|
||||
|
||||
void UpdateFrustum() const;
|
||||
void UpdateProjectionMatrix() const;
|
||||
void UpdateViewMatrix() const;
|
||||
void UpdateViewport() const;
|
||||
|
||||
bool VisibilityTest(const NzFrustumf& frustum) override;
|
||||
|
||||
mutable NzFrustumf m_frustum;
|
||||
mutable NzMatrix4f m_projectionMatrix;
|
||||
mutable NzMatrix4f m_viewMatrix;
|
||||
NzRectf m_viewport;
|
||||
NzRectf m_targetRegion;
|
||||
mutable NzRectui m_viewport;
|
||||
const NzRenderTarget* m_target;
|
||||
mutable bool m_frustumUpdated;
|
||||
mutable bool m_projectionMatrixUpdated;
|
||||
mutable bool m_viewMatrixUpdated;
|
||||
mutable bool m_viewportUpdated;
|
||||
mutable float m_aspectRatio;
|
||||
float m_fov;
|
||||
float m_zFar;
|
||||
|
||||
Reference in New Issue
Block a user