Added RenderTarget listeners

Moved Camera matrices assignation to RenderTechnique


Former-commit-id: c8a4ff4b35d40702f047fdfd3fdbc4e4fbbbb1a9
This commit is contained in:
Lynix
2013-08-09 18:25:30 +02:00
parent bee3652604
commit d509fddc82
8 changed files with 242 additions and 53 deletions

View File

@@ -13,10 +13,9 @@
#include <Nazara/Math/Matrix4.hpp>
#include <Nazara/Math/Rect.hpp>
#include <Nazara/Math/Vector3.hpp>
#include <Nazara/Renderer/RenderTarget.hpp>
class NzRenderTarget;
class NAZARA_API NzCamera : public NzSceneNode
class NAZARA_API NzCamera : public NzSceneNode, NzRenderTarget::Listener
{
public:
NzCamera();
@@ -35,36 +34,47 @@ class NAZARA_API NzCamera : public NzSceneNode
const NzMatrix4f& GetProjectionMatrix() const;
nzSceneNodeType GetSceneNodeType() const override;
const NzRenderTarget* GetTarget() const;
const NzRectf& GetTargetRegion() const;
const NzMatrix4f& GetViewMatrix() const;
const NzRectf& GetViewport() const;
const NzRectui& GetViewport() const;
float GetZFar() const;
float GetZNear() const;
void SetFOV(float fov);
void SetTarget(const NzRenderTarget* renderTarget);
void SetTarget(const NzRenderTarget& renderTarget);
void SetViewport(const NzRectf& viewport);
void SetTargetRegion(const NzRectf& region);
void SetViewport(const NzRectui& viewport);
void SetZFar(float zFar);
void SetZNear(float zNear);
private:
void AddToRenderQueue(NzAbstractRenderQueue* renderQueue) const override;
void Invalidate();
void Register();
void Unregister();
void OnRenderTargetReleased(const NzRenderTarget* renderTarget, void* userdata) override;
bool OnRenderTargetSizeChange(const NzRenderTarget* renderTarget, void* userdata) override;
void Register() override;
void Unregister() override;
void UpdateFrustum() const;
void UpdateProjectionMatrix() const;
void UpdateViewMatrix() const;
void UpdateViewport() const;
bool VisibilityTest(const NzFrustumf& frustum) override;
mutable NzFrustumf m_frustum;
mutable NzMatrix4f m_projectionMatrix;
mutable NzMatrix4f m_viewMatrix;
NzRectf m_viewport;
NzRectf m_targetRegion;
mutable NzRectui m_viewport;
const NzRenderTarget* m_target;
mutable bool m_frustumUpdated;
mutable bool m_projectionMatrixUpdated;
mutable bool m_viewMatrixUpdated;
mutable bool m_viewportUpdated;
mutable float m_aspectRatio;
float m_fov;
float m_zFar;