Added RenderTarget listeners
Moved Camera matrices assignation to RenderTechnique Former-commit-id: c8a4ff4b35d40702f047fdfd3fdbc4e4fbbbb1a9
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@@ -140,6 +140,9 @@ void NzForwardRenderTechnique::Draw(const NzScene* scene)
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const NzCamera* camera = scene->GetActiveCamera();
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const NzShaderProgram* lastProgram = nullptr;
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NzRenderer::SetMatrix(nzMatrixType_Projection, camera->GetProjectionMatrix());
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NzRenderer::SetMatrix(nzMatrixType_View, camera->GetViewMatrix());
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// Rendu des modèles opaques
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for (auto& matIt : m_renderQueue.opaqueModels)
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{
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