OpenGLRenderer: Fix Draw[Indexed]Data states
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@ -80,12 +80,12 @@ namespace Nz
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}
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}
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else if constexpr (std::is_same_v<T, DrawData>)
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else if constexpr (std::is_same_v<T, DrawData>)
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{
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{
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ApplyStates(*context, m_currentStates);
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ApplyStates(*context, command.states);
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context->glDrawArraysInstanced(GL_TRIANGLES, command.firstVertex, command.vertexCount, command.instanceCount);
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context->glDrawArraysInstanced(GL_TRIANGLES, command.firstVertex, command.vertexCount, command.instanceCount);
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}
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}
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else if constexpr (std::is_same_v<T, DrawIndexedData>)
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else if constexpr (std::is_same_v<T, DrawIndexedData>)
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{
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{
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ApplyStates(*context, m_currentStates);
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ApplyStates(*context, command.states);
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context->glDrawElementsInstanced(GL_TRIANGLES, command.indexCount, GL_UNSIGNED_SHORT, nullptr, command.instanceCount);
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context->glDrawElementsInstanced(GL_TRIANGLES, command.indexCount, GL_UNSIGNED_SHORT, nullptr, command.instanceCount);
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}
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}
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else if constexpr (std::is_same_v<T, SetFrameBufferData>)
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else if constexpr (std::is_same_v<T, SetFrameBufferData>)
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