Renderer/GlslWriter: Add support for Uniform and Parameters variables
This commit is contained in:
@@ -24,7 +24,7 @@ namespace Nz
|
||||
virtual Nz::String Generate(const ShaderAst::StatementPtr& node) = 0;
|
||||
|
||||
virtual void RegisterFunction(const String& name, ShaderAst::StatementPtr node, std::initializer_list<ShaderAst::VariablePtr> parameters, ShaderAst::ExpressionType ret) = 0;
|
||||
virtual void RegisterVariable(const String& name, ShaderAst::ExpressionType type) = 0;
|
||||
virtual void RegisterVariable(ShaderAst::VariableType kind, const String& name, ShaderAst::ExpressionType type) = 0;
|
||||
|
||||
virtual void Write(const ShaderAst::AssignOp& node) = 0;
|
||||
virtual void Write(const ShaderAst::Branch& node) = 0;
|
||||
|
||||
Reference in New Issue
Block a user