Renderer/GlslWriter: Add support for Uniform and Parameters variables
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@@ -33,7 +33,7 @@ namespace Nz { namespace ShaderAst
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void Variable::Register(ShaderWriter& visitor)
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{
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visitor.RegisterVariable(name, type);
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visitor.RegisterVariable(kind, name, type);
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}
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void Variable::Visit(ShaderWriter& visitor)
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