Ndk/Physics: Added first physics components/systems

Former-commit-id: 654b7a2a4645487d139474dcbd02c0882d7c8f02
This commit is contained in:
Lynix
2015-05-02 10:00:07 +02:00
parent 55519b5e31
commit d558b04aa7
15 changed files with 670 additions and 0 deletions

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// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Development Kit"
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
#pragma once
#ifndef NDK_COMPONENTS_COLLISIONCOMPONENT_HPP
#define NDK_COMPONENTS_COLLISIONCOMPONENT_HPP
#include <Nazara/Physics/Geom.hpp>
#include <NDK/Component.hpp>
#include <memory>
class NzPhysObject;
namespace Ndk
{
class Entity;
class NDK_API CollisionComponent : public Component<CollisionComponent>
{
friend class PhysicsSystem;
friend class StaticCollisionSystem;
public:
CollisionComponent(NzPhysGeomRef geom = NzPhysGeomRef());
CollisionComponent(const CollisionComponent& collision);
~CollisionComponent() = default;
const NzPhysGeomRef& GetGeom() const;
void SetGeom(NzPhysGeomRef geom);
CollisionComponent& operator=(NzPhysGeomRef geom);
CollisionComponent& operator=(CollisionComponent&& collision) = default;
static ComponentIndex componentIndex;
private:
void InitializeStaticBody();
NzPhysObject* GetStaticBody();
void OnAttached() override;
void OnComponentAttached(BaseComponent& component) override;
void OnComponentDetached(BaseComponent& component) override;
void OnDetached() override;
std::unique_ptr<NzPhysObject> m_staticBody;
NzPhysGeomRef m_geom;
bool m_bodyUpdated;
};
}
#include <NDK/Components/CollisionComponent.inl>
#endif // NDK_COMPONENTS_COLLISIONCOMPONENT_HPP