Ndk/Physics: Added first physics components/systems
Former-commit-id: 654b7a2a4645487d139474dcbd02c0882d7c8f02
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72
SDK/include/NDK/Components/PhysicsComponent.hpp
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72
SDK/include/NDK/Components/PhysicsComponent.hpp
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// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Development Kit"
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// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
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#pragma once
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#ifndef NDK_COMPONENTS_PHYSICSCOMPONENT_HPP
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#define NDK_COMPONENTS_PHYSICSCOMPONENT_HPP
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#include <Nazara/Physics/PhysObject.hpp>
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#include <NDK/Component.hpp>
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#include <memory>
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namespace Ndk
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{
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class Entity;
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class NDK_API PhysicsComponent : public Component<PhysicsComponent>
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{
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friend class CollisionComponent;
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friend class PhysicsSystem;
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public:
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PhysicsComponent() = default;
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PhysicsComponent(const PhysicsComponent& physics);
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~PhysicsComponent() = default;
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void AddForce(const NzVector3f& force, nzCoordSys coordSys = nzCoordSys_Global);
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void AddForce(const NzVector3f& force, const NzVector3f& point, nzCoordSys coordSys = nzCoordSys_Global);
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void AddTorque(const NzVector3f& torque, nzCoordSys coordSys = nzCoordSys_Global);
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void EnableAutoSleep(bool autoSleep);
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NzBoxf GetAABB() const;
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NzVector3f GetAngularVelocity() const;
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float GetGravityFactor() const;
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float GetMass() const;
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NzVector3f GetMassCenter(nzCoordSys coordSys = nzCoordSys_Local) const;
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const NzMatrix4f& GetMatrix() const;
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NzVector3f GetPosition() const;
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NzQuaternionf GetRotation() const;
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NzVector3f GetVelocity() const;
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bool IsAutoSleepEnabled() const;
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bool IsMoveable() const;
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bool IsSleeping() const;
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void SetAngularVelocity(const NzVector3f& angularVelocity);
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void SetGravityFactor(float gravityFactor);
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void SetMass(float mass);
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void SetMassCenter(const NzVector3f& center);
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void SetPosition(const NzVector3f& position);
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void SetRotation(const NzQuaternionf& rotation);
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void SetVelocity(const NzVector3f& velocity);
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static ComponentIndex componentIndex;
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private:
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NzPhysObject& GetPhysObject();
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void OnAttached() override;
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void OnComponentAttached(BaseComponent& component) override;
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void OnComponentDetached(BaseComponent& component) override;
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void OnDetached() override;
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std::unique_ptr<NzPhysObject> m_object;
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};
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}
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#include <NDK/Components/PhysicsComponent.inl>
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#endif // NDK_COMPONENTS_PHYSICSCOMPONENT_HPP
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