Ndk/Physics: Added first physics components/systems

Former-commit-id: 654b7a2a4645487d139474dcbd02c0882d7c8f02
This commit is contained in:
Lynix
2015-05-02 10:00:07 +02:00
parent 55519b5e31
commit d558b04aa7
15 changed files with 670 additions and 0 deletions

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// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Development Kit"
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
#include <NDK/Systems/PhysicsSystem.hpp>
#include <Nazara/Physics/PhysObject.hpp>
#include <NDK/Components/CollisionComponent.hpp>
#include <NDK/Components/NodeComponent.hpp>
#include <NDK/Components/PhysicsComponent.hpp>
namespace Ndk
{
PhysicsSystem::PhysicsSystem()
{
Requires<NodeComponent, PhysicsComponent>();
}
PhysicsSystem::PhysicsSystem(const PhysicsSystem& system) :
System(system),
m_world()
{
}
void PhysicsSystem::Update(float elapsedTime)
{
m_world.Step(elapsedTime);
for (const Ndk::EntityHandle& entity : GetEntities())
{
NodeComponent& node = entity->GetComponent<NodeComponent>();
PhysicsComponent& phys = entity->GetComponent<PhysicsComponent>();
NzPhysObject& physObj = phys.GetPhysObject();
node.SetRotation(physObj.GetRotation(), nzCoordSys_Global);
node.SetPosition(physObj.GetPosition(), nzCoordSys_Global);
}
}
SystemIndex PhysicsSystem::systemIndex;
}