Graphics/Model: Add AddToRenderQueue(renderQueue, matrix, order) overload
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@@ -45,6 +45,7 @@ namespace Nz
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virtual ~Model();
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void AddToRenderQueue(AbstractRenderQueue* renderQueue, const InstanceData& instanceData) const override;
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inline void AddToRenderQueue(AbstractRenderQueue* renderQueue, const Matrix4f& transformMatrix, unsigned int renderOrder = 0);
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Material* GetMaterial(const String& subMeshName) const;
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Material* GetMaterial(unsigned int matIndex) const;
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