Graphics/Model: Add AddToRenderQueue(renderQueue, matrix, order) overload

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This commit is contained in:
Lynix 2016-08-05 09:08:56 +02:00
parent 4fa9e5ab29
commit d5c02bf43d
2 changed files with 17 additions and 0 deletions

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@ -45,6 +45,7 @@ namespace Nz
virtual ~Model(); virtual ~Model();
void AddToRenderQueue(AbstractRenderQueue* renderQueue, const InstanceData& instanceData) const override; void AddToRenderQueue(AbstractRenderQueue* renderQueue, const InstanceData& instanceData) const override;
inline void AddToRenderQueue(AbstractRenderQueue* renderQueue, const Matrix4f& transformMatrix, unsigned int renderOrder = 0);
Material* GetMaterial(const String& subMeshName) const; Material* GetMaterial(const String& subMeshName) const;
Material* GetMaterial(unsigned int matIndex) const; Material* GetMaterial(unsigned int matIndex) const;

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@ -7,6 +7,22 @@
namespace Nz namespace Nz
{ {
/*!
* \brief Adds this model to a render queue, using user-specified transform matrix and render order
*
* This can be useful when drawing particles
*
* \param renderQueue Queue to be added
* \param transformMatrix Transform matrix to be used for rendering the model
* \param renderOrder Specify the renderqueue layer to be used
*/
inline void Model::AddToRenderQueue(AbstractRenderQueue* renderQueue, const Matrix4f& transformMatrix, unsigned int renderOrder)
{
InstanceData instanceData(transformMatrix);
instanceData.renderOrder = renderOrder;
return AddToRenderQueue(renderQueue, instanceData);
}
/*! /*!
* \brief Creates a new Model from the arguments * \brief Creates a new Model from the arguments
* \return A reference to the newly created model * \return A reference to the newly created model