Audio: Fix AudioFormat names (U16 -> I16)

This commit is contained in:
Jérôme Leclercq
2021-05-30 03:21:30 +02:00
parent 2d16cf81d1
commit d5c27a756b
8 changed files with 61 additions and 61 deletions

View File

@@ -30,22 +30,22 @@ namespace Nz
switch (channelCount)
{
case 1:
return AudioFormat::U16_Mono;
return AudioFormat::I16_Mono;
case 2:
return AudioFormat::U16_Stereo;
return AudioFormat::I16_Stereo;
case 4:
return AudioFormat::U16_Quad;
return AudioFormat::I16_Quad;
case 6:
return AudioFormat::U16_5_1;
return AudioFormat::I16_5_1;
case 7:
return AudioFormat::U16_6_1;
return AudioFormat::I16_6_1;
case 8:
return AudioFormat::U16_7_1;
return AudioFormat::I16_7_1;
default:
return std::nullopt;
@@ -135,12 +135,12 @@ namespace Nz
UInt32 sampleCount = static_cast<UInt32>(info.samples);
if (parameters.forceMono && format != AudioFormat::U16_Mono)
if (parameters.forceMono && format != AudioFormat::I16_Mono)
{
UInt64 frameCount = UInt64(info.samples / info.channels);
MixToMono(info.buffer, info.buffer, static_cast<UInt32>(info.channels), frameCount);
format = AudioFormat::U16_Mono;
format = AudioFormat::I16_Mono;
sampleCount = frameCount;
}
@@ -169,7 +169,7 @@ namespace Nz
AudioFormat GetFormat() const override
{
if (m_mixToMono)
return AudioFormat::U16_Mono;
return AudioFormat::I16_Mono;
else
return m_format;
}
@@ -242,7 +242,7 @@ namespace Nz
m_sampleRate = m_decoder.info.hz;
// Mixing to mono will be done on the fly
if (forceMono && m_format != AudioFormat::U16_Mono)
if (forceMono && m_format != AudioFormat::I16_Mono)
{
m_mixToMono = true;
m_sampleCount = static_cast<UInt32>(m_decoder.samples / m_decoder.info.channels);