Audio: Fix AudioFormat names (U16 -> I16)
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@@ -20,7 +20,7 @@ SCENARIO("Music", "[AUDIO][MUSIC]")
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{
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CHECK(music.GetDuration() <= 64000); // 1 min 03 = 63s = 63000ms
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CHECK(music.GetDuration() >= 63000);
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CHECK(music.GetFormat() == Nz::AudioFormat::U16_Stereo);
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CHECK(music.GetFormat() == Nz::AudioFormat::I16_Stereo);
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CHECK(music.GetPlayingOffset() == 0);
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CHECK(music.GetSampleCount() <= 5644800); // 64s * 44100 Hz * 2 (stereo)
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CHECK(music.GetSampleCount() >= 5556600); // 63s * 44100 Hz * 2 (stereo)
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