Utility: Add velocity component and system
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#define NAZARA_UTILITY_COMPONENTS_HPP
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#define NAZARA_UTILITY_COMPONENTS_HPP
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#include <Nazara/Utility/Components/NodeComponent.hpp>
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#include <Nazara/Utility/Components/NodeComponent.hpp>
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#include <Nazara/Utility/Components/VelocityComponent.hpp>
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#endif // NAZARA_UTILITY_COMPONENTS_HPP
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#endif // NAZARA_UTILITY_COMPONENTS_HPP
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// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Utility module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_UTILITY_COMPONENTS_VELOCITYCOMPONENT_HPP
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#define NAZARA_UTILITY_COMPONENTS_VELOCITYCOMPONENT_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Math/Vector3.hpp>
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#include <Nazara/Utility/Config.hpp>
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namespace Nz
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{
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class NAZARA_UTILITY_API VelocityComponent
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{
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public:
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inline VelocityComponent(const Vector3f& linearVelocity = Vector3f::Zero());
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VelocityComponent(const VelocityComponent&) = default;
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VelocityComponent(VelocityComponent&&) = default;
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~VelocityComponent() = default;
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inline const Vector3f& GetLinearVelocity() const;
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inline void UpdateLinearVelocity(const Vector3f& linearVelocity);
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VelocityComponent& operator=(const VelocityComponent&) = default;
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VelocityComponent& operator=(VelocityComponent&&) = default;
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private:
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Vector3f m_linearVelocity;
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};
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}
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#include <Nazara/Utility/Components/VelocityComponent.inl>
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#endif // NAZARA_UTILITY_COMPONENTS_VELOCITYCOMPONENT_HPP
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// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Utility module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Utility/Components/VelocityComponent.hpp>
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#include <Nazara/Utility/Debug.hpp>
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namespace Nz
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{
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inline VelocityComponent::VelocityComponent(const Vector3f& linearVelocity) :
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m_linearVelocity(linearVelocity)
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{
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}
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inline const Vector3f& VelocityComponent::GetLinearVelocity() const
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{
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return m_linearVelocity;
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}
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inline void VelocityComponent::UpdateLinearVelocity(const Vector3f& linearVelocity)
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{
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m_linearVelocity = linearVelocity;
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}
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}
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#include <Nazara/Utility/DebugOff.hpp>
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// this file was automatically generated and should not be edited
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/*
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Nazara Engine - Utility module
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Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do
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so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#pragma once
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#ifndef NAZARA_UTILITY_SYSTEMS_HPP
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#define NAZARA_UTILITY_SYSTEMS_HPP
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#include <Nazara/Utility/Systems/VelocitySystem.hpp>
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#endif // NAZARA_UTILITY_SYSTEMS_HPP
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// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Utility module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_UTILITY_SYSTEMS_VELOCITYSYSTEM_HPP
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#define NAZARA_UTILITY_SYSTEMS_VELOCITYSYSTEM_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Utility/Config.hpp>
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#include <Nazara/Utils/TypeList.hpp>
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#include <entt/entt.hpp>
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namespace Nz
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{
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class NAZARA_UTILITY_API VelocitySystem
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{
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public:
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using Components = TypeList<class NodeComponent, class VelocityComponent>;
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inline VelocitySystem(entt::registry& registry);
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VelocitySystem(const VelocitySystem&) = delete;
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VelocitySystem(VelocitySystem&&) = delete;
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~VelocitySystem() = default;
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void Update(float elapsedTime);
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VelocitySystem& operator=(const VelocitySystem&) = delete;
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VelocitySystem& operator=(VelocitySystem&&) = delete;
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private:
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entt::registry& m_registry;
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};
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}
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#include <Nazara/Utility/Systems/VelocitySystem.inl>
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#endif // NAZARA_UTILITY_SYSTEMS_VELOCITYSYSTEM_HPP
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// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Utility module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Utility/Systems/VelocitySystem.hpp>
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#include <Nazara/Utility/Debug.hpp>
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namespace Nz
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{
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inline VelocitySystem::VelocitySystem(entt::registry& registry) :
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m_registry(registry)
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{
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}
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}
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#include <Nazara/Utility/DebugOff.hpp>
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@ -0,0 +1,21 @@
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// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Utility module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Utility/Systems/VelocitySystem.hpp>
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#include <Nazara/Utility/Components/NodeComponent.hpp>
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#include <Nazara/Utility/Components/VelocityComponent.hpp>
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#include <Nazara/Utility/Debug.hpp>
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namespace Nz
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{
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void VelocitySystem::Update(float elapsedTime)
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{
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auto view = m_registry.view<NodeComponent, VelocityComponent>();
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for (auto [entity, nodeComponent, velocityComponent] : view.each())
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{
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NazaraUnused(entity);
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nodeComponent.Move(velocityComponent.GetLinearVelocity() * elapsedTime);
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}
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}
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}
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