JoltPhysics3D: Rework RigidBody wrapper
- Add a clear way to setup dynamic/kinematic or static bodies - Body registration to the world is batched (all bodies created before a physics step are added together, which is what Jolt is optimized for) - Added support for empty shapes (= rigid bodies without collision) using a very small shape and tagging the body as sensor
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committed by
Jérôme Leclercq
parent
67b1710adb
commit
d610baf920
@@ -21,6 +21,12 @@ namespace Nz
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Max = TranslatedRotatedDecoration
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};
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enum class JoltMotionQuality
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{
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Discrete,
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LinearCast
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};
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}
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#endif // NAZARA_JOLTPHYSICS3D_ENUMS_HPP
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