JoltPhysics3D: Rework RigidBody wrapper

- Add a clear way to setup dynamic/kinematic or static bodies
- Body registration to the world is batched (all bodies created before a physics step are added together, which is what Jolt is optimized for)
- Added support for empty shapes (= rigid bodies without collision) using a very small shape and tagging the body as sensor
This commit is contained in:
SirLynix
2023-04-05 08:50:39 +02:00
committed by Jérôme Leclercq
parent 67b1710adb
commit d610baf920
14 changed files with 472 additions and 157 deletions

View File

@@ -21,6 +21,12 @@ namespace Nz
Max = TranslatedRotatedDecoration
};
enum class JoltMotionQuality
{
Discrete,
LinearCast
};
}
#endif // NAZARA_JOLTPHYSICS3D_ENUMS_HPP