JoltPhysics3D: Rework RigidBody wrapper

- Add a clear way to setup dynamic/kinematic or static bodies
- Body registration to the world is batched (all bodies created before a physics step are added together, which is what Jolt is optimized for)
- Added support for empty shapes (= rigid bodies without collision) using a very small shape and tagging the body as sensor
This commit is contained in:
SirLynix
2023-04-05 08:50:39 +02:00
committed by Jérôme Leclercq
parent 67b1710adb
commit d610baf920
14 changed files with 472 additions and 157 deletions

View File

@@ -9,7 +9,7 @@ namespace Nz
template<typename... Args>
JoltRigidBody3DComponent JoltPhysics3DSystem::CreateRigidBody(Args&&... args)
{
return JoltRigidBody3DComponent(&m_physWorld, std::forward<Args>(args)...);
return JoltRigidBody3DComponent(m_physWorld, std::forward<Args>(args)...);
}
inline JoltPhysWorld3D& JoltPhysics3DSystem::GetPhysWorld()