JoltPhysics3D: Rework RigidBody wrapper
- Add a clear way to setup dynamic/kinematic or static bodies - Body registration to the world is batched (all bodies created before a physics step are added together, which is what Jolt is optimized for) - Added support for empty shapes (= rigid bodies without collision) using a very small shape and tagging the body as sensor
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committed by
Jérôme Leclercq
parent
67b1710adb
commit
d610baf920
@@ -9,7 +9,7 @@ namespace Nz
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template<typename... Args>
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JoltRigidBody3DComponent JoltPhysics3DSystem::CreateRigidBody(Args&&... args)
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{
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return JoltRigidBody3DComponent(&m_physWorld, std::forward<Args>(args)...);
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return JoltRigidBody3DComponent(m_physWorld, std::forward<Args>(args)...);
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}
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inline JoltPhysWorld3D& JoltPhysics3DSystem::GetPhysWorld()
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